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Program Announcements / Children of Sivara finally finished.......Well for the moment anyways

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MiniMark
21
Years of Service
User Offline
Joined: 21st Mar 2003
Location: Australia
Posted: 10th Aug 2003 18:01
Well just like to let everyone know we have finally finished our Demo of Children of Sivara. After 6 months development from a premise to testing various games engines and 3D modelling programs. We have a one level demo which is 400megs and only runs on fast puters 2gig and up. So we wont be posting the demo anytime in the near future. Sorry guys. In the next week I will be posting in game shots. We have a good mixture of cut scene and playability is good. As it was done on a government grant to further media and technology we did have a set deadline and thanks to a hard working dedicated team we only delivered about 3 days late. Those working on other games in other engines are still working so we did good. We do now have however a great pitch package consisting of premise, schedules, demo level, AI and even an user manual, so we now have our fingers crossed that we can find an investor or publisher to make it a reality. Personal experience wise DBPRO has been a great development tool... So a big thanks to Lee and everyone involved with DB. Be it from a patch to a question..this site has saved our bacon a few times.

From here we get to present our project to "The industry" in late August. Unfortunatley Western Australia doesnt have that big of an industry. At worse we a hoping that it will create enough interest to find more grant money to start on a new project. So keep plugging away at your projects guys... there is always hope...

Mark Alfonsi
Ex-Project Manager "Children of Sivara"
There's no u in TEAM, so bugger off!!!
--Twin P4 Xeon 2.0 Ghz, GeForce Quadro4 XGL 128MB, 1Gb DDR RAM, 19" Flat Screen--
Mirthin
22
Years of Service
User Offline
Joined: 13th Oct 2002
Location: Land of the Rising Haggis
Posted: 11th Aug 2003 02:08
Sounds good, and the name is quite intriguing.

Who wants cake? I've got a little slice of hell for everyone.
indi
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 11th Aug 2003 07:41
hey bro what funding did you manage to secure in W.A.

I tried for S.E.D.S and NEIS and got rejected more than once.

Im off to QLD for another chance at 20 million they are plonking down in that state to new developers to request loans and grants.

Toilet Freak
21
Years of Service
User Offline
Joined: 16th Dec 2002
Location: Australia
Posted: 11th Aug 2003 08:44
heheee, yeah, go Australia(Why do we suck in the gaming world-We get things late, we get some things censored out and we don't even see some games),

(back to topic)

yay, you guys going to complete it or you guys just stoppping/taking a break for a bit...

DreamersScars-Toiletfreak-
If you need a animated chara go here... It isn't that great but it'll do as a tester model thingy http://users.tpg.com.au/users/cnkyk8k2/index.html
Dave J
Retired Moderator
21
Years of Service
User Offline
Joined: 11th Feb 2003
Location: Secret Military Pub, Down Under
Posted: 11th Aug 2003 16:29
We've got a pretty damn good Game Dev Uni in Canberra though.

"Computers are useless they can only give you answers."
MiniMark
21
Years of Service
User Offline
Joined: 21st Mar 2003
Location: Australia
Posted: 11th Aug 2003 20:37
It was done from grant money from somewhere like science and technology or education department etc etc... all organised by the film and television institute. It was their program. We dont have access to our facilities anymore so we cant develop it further without purchasing our own software. So yeah development has stopped. Indi you need to look further into grants and try for some of the more obscure ones i think....the ones you normally dont hear about. We actually have the minister for the arts interested in what we have been doing. Politicians can be usefull. It was just games we did tho, the grant covered 3 games, a live puppetry performance, stopmotion animation project and a puppet project for tv. If we had more resources we were gonna try animatronics too. Also is a bit of a forerunner for an acreddited games course and puppetry course. We are sort of an incubator project or test mice so to speak.

There's no u in TEAM, so bugger off!!!
--Twin P4 Xeon 2.0 Ghz, GeForce Quadro4 XGL 128MB, 1Gb DDR RAM, 19" Flat Screen--

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