Dark Physics is just a wrapper for Physx, so it should support ragdolls because Physx supports ragdolls. As I said, Dark Physics apparently does not support timer basee movement which means that it would be a poor choice for a physics engine. The reason I am looking at Physx and Newton is bwcause I could code them from the ground up to work with timer based movement. I could also use multi-threading to run my physics calculations in a seperate thread. I will also be able to ensure that my NPC's behave properly.
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Currently 900+ lines of code into an "over-the-shoulder" action RPG with combat based on rag-doll physics.