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3 Dimensional Chat / First model ... ever... any thoughts

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sneaky smith12
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Posted: 13th Apr 2009 06:28
So as title reads I've never actually took the time to learn to model before now... I just came up with a neat looking scimitar... a penny for each of your thoughts



If at first you dont succeed, LOWER YOUR STANDARDS.
Image All
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Posted: 13th Apr 2009 08:12
It looks like ants ate some of it


Remember those old guys? They made epic renders, I think one of them was called DaVinci, and all they used was MS Paint. Sometimes it's just skill....
lucifer 1101
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Posted: 13th Apr 2009 10:38
its good for a first model but you may want to try and give it a sharper blade and a more rounded handle and brace and maybe some shinyness to the blade to make it look more metallic...
nackidno
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Posted: 13th Apr 2009 11:55
The only thing can think of is that it's very flat at the handle.

"Ja, för det är jävligt manligt att ligga fosterställning i duschen och raka röven! Testa det! "
Aaagreen
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Posted: 13th Apr 2009 12:48
My thoughts.

It's a cardboard cut-out with an extreme lack of detail and what looks to be extremely high poly.

Dared1111
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Posted: 13th Apr 2009 15:16 Edited at: 13th Apr 2009 15:21
@ Aaagreen: Thats how you discourage people, by using horrible terms with offensive intent and saying that both extremes are at the wrong extreme, while using absolutely no nice words, and the entire review taking 10 seconds, seeming like you rushed the review out in a harsh disgust, which is a horrible contrast for your victim, in that they may have spend hours working.




It looks intruiging, great detail, it's just the handle isn't circular. The blade being sharp doesn't really matter, only that where it's used gives it the impression of sharpness. Extremely good for a first model. The way the sword is shaped looks awesome and the shapes would for most newbies be too much, resulting in polygons overlapping and the horrible Zbuffer effect, which hasnt been a problem for you. Good job.
lazerus
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Posted: 13th Apr 2009 21:01 Edited at: 13th Apr 2009 21:09
ahh, but the truth may be harsh,
but it may be always helps, as long as it is controlled, then yes harshness is fine, you just need to balance it at this stage or youll end up narsasistic or you just wont get to that stage.

Good first attempt mate, but it has been said by the other members,
Quote: "It's a cardboard cut-out with an extreme lack of detail and what looks to be extremely high poly.It looks intruiging, great detail, it's just the handle isn't circular. The blade being sharp doesn't really matter, only that where it's used gives it the impression of sharpness. Extremely good for a first model. The way the sword is shaped looks awesome and the shapes would for most newbies be too much, resulting in polygons overlapping and the horrible Zbuffer effect, which hasnt been a problem for you. Good job."


see they work quite well together lol,

what program are you using? I may be able to find some tuts depending on the program,

And as the thousands bleed stagnant and scream to plead for their lost memories and questions in a melancholy pain and fear.
So I will crouch down, smile and whisper,
No. //BlooD Right, Book by me
sneaky smith12
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Posted: 13th Apr 2009 22:34 Edited at: 14th Apr 2009 01:11
First off thanks for all the reviews, and yes including Aaagreen... I would need to here that or I would of gotten a bit of an ego.

I'm using 3DS Max lazerus(don't comment on the cost... my stepfather got a copy from work and brought it home for me)

I'm sure it's way overpowered for what I will be using it for, but at the cost I paid... I'm going to force myself to learn it. I got a book titled "3ds Max 9 Essentials" today, and it has a 100 pages or so on modeling I'll look over... including an extensive section on low poly modeling.

I'll keep working with this scimitar, and post a wireframe when I can get around to it.

If I get to the extent to where I'm happy with the model I'll release it on here for any use for free

EDIT: I just checked the polygon count before any changes have been made... 362 Polygons and 496 verticies

EDIT2:




EDIT3 (lol... this should be it): Poly count (current): 482 Vertex count: 520

If at first you dont succeed, LOWER YOUR STANDARDS.
lucifer 1101
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Posted: 14th Apr 2009 03:12
good job, the polies arent even that high..

maybe now you could make the blade look more metallic if thats your direction....
sneaky smith12
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Posted: 14th Apr 2009 04:03
I'm not sure about the metallic look... I like that red on it; however, that was me merely toying around with lights. I have the lights off on that video there, and set the gloss really high... is that what you're talking about lucifer?

If at first you dont succeed, LOWER YOUR STANDARDS.
prasoc
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Posted: 15th Apr 2009 22:06
That video is sooo hypnotic _ You should make it into a looping gif...
Alucard94
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Location: Stockholm, Sweden.
Posted: 15th Apr 2009 22:09
It looks pretty darn good for a first model, swords are generally good to start with I think, not too hard but can get a bit advanced if you delve into them.
One suggestion I have is widen up the blade a bit (And I don't mean a giant amount, just slightly) at the base which will create a taper which I think makes the sword a bit better looking. I don't even know if real swords are like that but I like to do it at least. May also consider widening up the middle of the blade/thinning the handle out since the blade looks rather wimpy now.


Alucard94, the member of the future of the past.
lazerus
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Posted: 15th Apr 2009 23:30
Late scimitars, and some other very early weapons had very thin blades, although, the blade design would make it slighty prone to shattering, this is more of a purpose, tec bulit, side of me talking, the early blades where flimsy and really given to front line grunts,
The late blades had stronger material which meant that they could have thin-ness//areo dynamics and speed// in strikes while not subsituting strength, take indian blades, and some higher class british and spainish blades.
Since though 'fake' blades on computers can be made from depleted urainium shells mixed in with some kryptonite for the anti-superman factor, then it shouldn't really matter, although astectically the blade looks flimsy, so thicken out the whole blade and then tapper it to a point.

And Alucard quite a few blade designs include a thicker bottom for sturdiness, while most are just kept at the same thickness throughout so there is no weakness.

wow human wiki here...

cheers cb

And as the thousands bleed stagnant and scream to plead for their lost memories and questions in a melancholy pain and fear.
So I will crouch down, smile and whisper,
No. //BlooD Right, Book by me
Alucard94
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Posted: 15th Apr 2009 23:35
Quote: "And Alucard quite a few blade designs include a thicker bottom for sturdiness, while most are just kept at the same thickness throughout so there is no weakness. "

Ah well I'm not too knowledgeable sword-wise heh, then just widen up the middle of the blade a little bit, considering that usually blades do have some slight curve to them, and it looks like yours is close to the same thickness all over.


Alucard94, the member of the future of the past.
Demon Air 3D
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Posted: 16th Apr 2009 00:42
Looks very good for a first model. Well done.
sneaky smith12
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Posted: 18th Apr 2009 22:53 Edited at: 19th Apr 2009 06:16
Thanks all, and I'll look into the suggestions Alucard. I just got back from a conference a hundred miles away from my computer, so yeah...

If at first you dont succeed, LOWER YOUR STANDARDS.

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