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3 Dimensional Chat / How many polygons in a LOW polygon model?

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markpouncey
17
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Joined: 16th Mar 2009
Location: Rome, GA. USA
Posted: 15th Apr 2009 22:11
Howdy,
I've been looking at some sites that have "free 3d game models" to try to find some additional content to beef up my character library with. Not much there actually. Some of these sites have models with many thousands of polygons and I'm thinking this isn't what you would call "low-polygon" for FPSC purposes.
Does anyone know or have a decent guess at what the average polygon count is for one of the FPSC character entities are (say for example the "Thug" or "Officer" that come in the WW2 Library pack or "SciFi" characters)? Just wondering.
kind regards, mark_p

markpouncey
Alucard94
18
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 15th Apr 2009 22:55
Polygon count is really hard to answer really, as it both depends on the model it self and what it will be used for, characters can be anywhere from 500-10000 polygons these days really. I'm quite sure that some more quality models for FPSC has somewhere around 2000 polygons? Or so I would guess.


Alucard94, the member of the future of the past.
markpouncey
17
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Joined: 16th Mar 2009
Location: Rome, GA. USA
Posted: 15th Apr 2009 23:42
Thanks-- do you think if I open one of these models in milkshape and just count the faces on front and back that it will give me a fairly accurate idea ??
P.P.S. Do any of the guys at thegamecreators who actually made these models ever hang out here to chat with, I would just love a chance to quiz them about this stuff.
kind regards, mark_p

markpouncey
Demon Air 3D
17
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Joined: 16th Sep 2008
Location: England
Posted: 16th Apr 2009 02:19
Quote: "How many polygons in a LOW polygon model?"

Well, it depends on the model.
Objects - 200-400 polygons
Weapons - 600-3000 Polys
Characters - 2000-4000 Polys

Thats just a rough guess
Hope it helps
AndrewT
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Joined: 11th Feb 2007
Location: MI, USA
Posted: 16th Apr 2009 02:40 Edited at: 16th Apr 2009 02:41
It all depends on how the object is to be used. Let's say the model in question is a weapon. Is it going to be a first-person weapon? Third person? Or is it just going to be sitting on a shelf? Or maybe it'll be sitting in a glass case that the player will see from across the room. All these things are important when considering the poly-count of an object. You should take into account the following factors:

-Is the object animated?
-How close can the player get to the object?
-How large is the object?
-Can the player interact with the object?
-How much of a role does the object play in the game?
-What is your target audience?
-Is the object something that the target audience would be familiar with?

Also, keep in mind the size of texture you plan on making for the object. A 512x512 texture will look very out-of-place on a 4,000 polygon model, and a 2048x2048 texture will look like crap if it's applied to a 50-poly model (unless the model is something like a sign or billboard where the texture is the focus). You need to find a good balance between the detail you put in the texture and the detail you keep on the model.

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tatts
20
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Joined: 13th Jan 2006
Location: Ontario,Canada
Posted: 16th Apr 2009 04:29
Quote: "characters can be anywhere from 500-10000 polygons these days really"


This is actually right, Most professional models for games like UT3 and Tomb Raider the models are easy 4000 + on the poly count.

But in all it really depends on a number of things such as the your pc specs and how much your pc is able to handle. if your making a game for pc's with lower specs, or it depends on the size of the levels and much detail you plan to add to your world, what programming language is going to be used for the game, or if shaders are going to be used.....ect everything I have mentioned has a toll on your pc and how well the program will run afterwards.

I would think the best thing to do is try and keep everything you make as low as possible. But also keep in mind that pc's are not as weak as they used to be so don't be to cheap on the polys.
Omega gamer 89
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Joined: 10th Sep 2007
Location: Pittsburgh, PA
Posted: 16th Apr 2009 08:44 Edited at: 16th Apr 2009 08:47
Quote: "do you think if I open one of these models in milkshape and just count the faces on front and back that it will give me a fairly accurate idea ??"

In milkshape, just click... I believe it is "Tools> show model statistics". That will show you how many polys, verts, etc, are in the model.

But AndrewT pretty much summed it up very well. It depends on what the model is for.

EDIT: just checked. yes, "Tools > show model statistics" will indeed show you the information you desire about a model.

If the good lord had intended us to go outside or have a social life, he wouldn't have invented the internet.
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markpouncey
17
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Joined: 16th Mar 2009
Location: Rome, GA. USA
Posted: 18th Apr 2009 06:33
Thanks guys, I appreciate you. I recon all the model questions I would have would be FPSC specific && relate to that platform alone.
I tried the model count tip you had and it works fine.
kind regards, mark_p

markpouncey

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