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Dark GDK / The DarkMatter Models, viewed in the DirectX Viewer

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tomtetlaw
15
Years of Service
User Offline
Joined: 18th Jan 2009
Location:
Posted: 16th Apr 2009 08:53 Edited at: 16th Apr 2009 13:31
When i try to open one of the models from the Dark Matter model pack that comes with DarkGDK, it has no textures, and i get this error:

Loading model - Crogram FilesThe Game CreatorsDark GDKMediaDark Matter ModelsPeopleZombieH-Zombie-Static.x
Binormals do not exist on mesh. Attempting to calculate.
Tangents do not exist on mesh. Attempting to calculate.
'Waist' material 0 - No effect instance specified.
Reverting to the default effect.
SAS: Loading effect 'Resource:#103'
Binormals do not exist on mesh. Attempting to calculate.
Tangents do not exist on mesh. Attempting to calculate.
'L_Thigh' material 0 - No effect instance specified.
Reverting to the default effect.
SAS: Loading effect 'Resource:#103'
Binormals do not exist on mesh. Attempting to calculate.
Tangents do not exist on mesh. Attempting to calculate.
'L_Leg_lowe' material 0 - No effect instance specified.
Reverting to the default effect.
SAS: Loading effect 'Resource:#103'
Binormals do not exist on mesh. Attempting to calculate.
Tangents do not exist on mesh. Attempting to calculate.
'L_Foot' material 0 - No effect instance specified.
Reverting to the default effect.
SAS: Loading effect 'Resource:#103'
Binormals do not exist on mesh. Attempting to calculate.
Tangents do not exist on mesh. Attempting to calculate.
'R_Thigh' material 0 - No effect instance specified.
Reverting to the default effect.
SAS: Loading effect 'Resource:#103'
Binormals do not exist on mesh. Attempting to calculate.
Tangents do not exist on mesh. Attempting to calculate.
'R_Leg_lowe' material 0 - No effect instance specified.
Reverting to the default effect.
SAS: Loading effect 'Resource:#103'
Binormals do not exist on mesh. Attempting to calculate.
Tangents do not exist on mesh. Attempting to calculate.
'R_Foot' material 0 - No effect instance specified.
Reverting to the default effect.
SAS: Loading effect 'Resource:#103'
Binormals do not exist on mesh. Attempting to calculate.
Tangents do not exist on mesh. Attempting to calculate.
'Chest' material 0 - No effect instance specified.
Reverting to the default effect.
SAS: Loading effect 'Resource:#103'
Binormals do not exist on mesh. Attempting to calculate.
Tangents do not exist on mesh. Attempting to calculate.
'L_Arm_uppe' material 0 - No effect instance specified.
Reverting to the default effect.
SAS: Loading effect 'Resource:#103'
Binormals do not exist on mesh. Attempting to calculate.
Tangents do not exist on mesh. Attempting to calculate.
'L_arm_lowe' material 0 - No effect instance specified.
Reverting to the default effect.
SAS: Loading effect 'Resource:#103'
Binormals do not exist on mesh. Attempting to calculate.
Tangents do not exist on mesh. Attempting to calculate.
'L_Hand' material 0 - No effect instance specified.
Reverting to the default effect.
SAS: Loading effect 'Resource:#103'
Binormals do not exist on mesh. Attempting to calculate.
Tangents do not exist on mesh. Attempting to calculate.
'R_Arm_uppe' material 0 - No effect instance specified.
Reverting to the default effect.
SAS: Loading effect 'Resource:#103'
Binormals do not exist on mesh. Attempting to calculate.
Tangents do not exist on mesh. Attempting to calculate.
'R_arm_lowe' material 0 - No effect instance specified.
Reverting to the default effect.
SAS: Loading effect 'Resource:#103'
Binormals do not exist on mesh. Attempting to calculate.
Tangents do not exist on mesh. Attempting to calculate.
'R_hand' material 0 - No effect instance specified.
Reverting to the default effect.
SAS: Loading effect 'Resource:#103'
Binormals do not exist on mesh. Attempting to calculate.
Tangents do not exist on mesh. Attempting to calculate.
'Neck' material 0 - No effect instance specified.
Reverting to the default effect.
SAS: Loading effect 'Resource:#103'
Binormals do not exist on mesh. Attempting to calculate.
Tangents do not exist on mesh. Attempting to calculate.
'Skull' material 0 - No effect instance specified.
Reverting to the default effect.
SAS: Loading effect 'Resource:#103'


What i would like to know is how could i get it to show the textures and stop giving me all there errors, any help would be appreciated
Bran flakes91093
16
Years of Service
User Offline
Joined: 13th Sep 2008
Location: Crazy Land
Posted: 18th Apr 2009 05:13
Are you opening the .x file from the directory where it was (where all of the textures for it are) or are you moving it without copying the textures also? I'm pretty sure that the .x models need the textures in the same directory as them.

#ifdef _DEBUG
FixBugs(All);
#endif
tomtetlaw
15
Years of Service
User Offline
Joined: 18th Jan 2009
Location:
Posted: 18th Apr 2009 05:45
Yeah the .dds file is there, is this the one i need?

this is an example of what the folder contains:
Bran flakes91093
16
Years of Service
User Offline
Joined: 13th Sep 2008
Location: Crazy Land
Posted: 18th Apr 2009 18:15
I don't think the textures can be viewed in the directx viewer anyway. I get the same thing, just a black-shaded zombie.

#ifdef _DEBUG
FixBugs(All);
#endif
AndrewT
17
Years of Service
User Offline
Joined: 11th Feb 2007
Location: MI, USA
Posted: 18th Apr 2009 18:30
For me all the models that came with DGDK had messed-up filenames. Open the X file in Notepad and search for the file format of the texture, this should hopefully bring you to the texture file name. In my case the file name was an absolute path, i.e. C:/Program Files/blah blah blah and did not match where my installation was, so I removed everything except the texture name and it worked.

i like orange
tomtetlaw
15
Years of Service
User Offline
Joined: 18th Jan 2009
Location:
Posted: 19th Apr 2009 04:35 Edited at: 19th Apr 2009 08:10
I looked in the file and the only thing i found that had a mention of a filename was:

TextureFilename {
"USA.BMP";
}

I tried changing it to USA.DDS but that didnt work this is the USA soldier now BTW

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