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3 Dimensional Chat / An attempt at a Male Character (not the first) :)

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Game maker wannabe
19
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Joined: 30th Mar 2007
Location: Dorset, ooh arr!
Posted: 18th Apr 2009 02:25 Edited at: 18th Apr 2009 02:28
Hey all

here is a male character I have been working on lately. This is the outcome of a few attempts.

The legs, arms, and head have been welded on separately.




Front


Side


Back


I am aware of the gaping hole in the neck, the crappy welding in the arm pits, and smoothing trouble.

Please can all viewers post their opinion, all is welcome

Thanks

H

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henry ham
18
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Location: way way out there
Posted: 18th Apr 2009 03:37
hi mate
not a bad start the basic shape is there but you have a lot of tris in there, try to keep as many quads as you can (a few tris here & there wont hurt )also you have a lot of edges that are not needed trim them down a bit before you go on with the model it will make life a lot easyer for you.

cheers henry

Alucard94
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Location: Stockholm, Sweden.
Posted: 18th Apr 2009 11:07
The general shape of the character is rather good, maybe a few proportion issues in the leg but otherwise it does look good, the thing that bothers me is the edge flow since you have some rather strange areas. You seem to have a lot of edge loops cramped up by the center of the model both on the front and especially on the back, this enhances flatness and makes the model look very strange, so either delete some edges or space them out a bit.
The leg also has a bunch of crazy edge loops, it seems as when you built the leg you never actually rotated the edge loops but just let them be straight, which is something that you don't want, the edge loops generally flow through the character.
Your pectorals look strange as well, this is probably just because they're not actually in that sort of form, then there is the shoulder which is very flat and mechanic, firstly you don't have any deltoid definition which is quite necessary and then you seem to not have tweaked the vertices when you welded the arm to the shoulder, smoothing them out (Position wise), which obviously makes the shoulder rather flat.
You also have from the look of it a lot of unnecessary edge loops mostly in the back and the neck area that don't actually seem to be doing anything to help the shape but just terminates into N-Gons. I'd suggest just deleting those which would make the mesh cleaner and eliminate most N-Gons, as N-Gons aren't the best on characters, seeing as they tend to deform a lot when they move.
The head also has some very strange stuff going on, I'd suggest just googling "head edge flow" and then looking at the images, bound to come up something. I would do it for you but I'm rather unable to do so at the moment.
But I mean overall it looks good, you have the shape pretty right you just need to fix some of the edges. Keep it up.


Alucard94, the member of the future of the past.
Sid Sinister
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Posted: 18th Apr 2009 12:56
Yup, good stuff Alucard! You pretty much nailed what I was going to say on the head.

Awesome start! I'm really feeling the shape and weight of the model. The edge flow and muscle tone is what needs a bit more work though. Almost there!

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
Current Project: http://strewnfield.wordpress.com/
Azunaki
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Posted: 18th Apr 2009 20:11
alucard i think a decent amount of that is hes using syemtry (atleast it looks like it) although there are some areas that he could fix....
Alucard94
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Posted: 18th Apr 2009 20:21
Quote: "alucard i think a decent amount of that is hes using syemtry"

Which would make a difference because?...


Alucard94, the member of the future of the past.
Azunaki
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Posted: 18th Apr 2009 20:30
when people use symmetry it (strangely) makes them model differently. at least if they aren't experienced(by that i mean modeling for a long time).

basically you use a different technique that can stray away from having things flow together. this usually is fixed when you constantly turn the symmetry on or just never turn it off.
Alucard94
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Location: Stockholm, Sweden.
Posted: 18th Apr 2009 20:33
Quote: "when people use symmetry it (strangely) makes them model differently. at least if they aren't experienced(by that i mean modeling for a long time).

basically you use a different technique that can stray away from having things flow together. this usually is fixed when you constantly turn the symmetry on or just never turn it off."

Okay? My critique still stands.
Whatever this is getting off track, I'll stop. Any updates?


Alucard94, the member of the future of the past.
Game maker wannabe
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Location: Dorset, ooh arr!
Posted: 18th Apr 2009 22:25 Edited at: 18th Apr 2009 22:33
Not yet, I have been working.

I'll have something tomorrow

EDIT: Just noticed the geometry under the ass cheeks, that's a priority!

H

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Game maker wannabe
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Location: Dorset, ooh arr!
Posted: 20th Apr 2009 00:26
Yo





Added some feet (look like cras, I know) and took away some edges and verts.

995 Polys atm...

H

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Azunaki
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Posted: 20th Apr 2009 00:31
the chest looks like it need some work.
Game maker wannabe
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Posted: 20th Apr 2009 00:39
Ya I see. Think it is some bent N- Gons

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Quik
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Location: Equestria!
Posted: 20th Apr 2009 07:42
chest might be too big.. looks almost Girly too me =P otherwise it looks kkinnda nice =P


[Q]uik, Quiker than most
Azunaki
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Posted: 20th Apr 2009 07:45
now that you mention it a flatter chest would be better.
Game maker wannabe
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Posted: 20th Apr 2009 18:16
Ok, I will give it a go

I want the character to me muscular, but maybe he OD'd on the
protein

H

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