OK, sorry for the caps but i figured i was a good call as ever sence i have been here i have read over and over about 2 animations at the same time, now im not talking about runing and shooting at the same time. im talking about doing one animation then another right after that one then returning to my last one. also i have it to a timed animation feture. so you can play one animation.
idle
then if you standing there for to long your player or anyother modle will swich animations per your time.
my guy here idles, then he will dance, then he will rool around, then he will creep intill i move him then he resorts back to walking.
here is my coad, i finley after 4 weeks figured this out and thought i would share it.
Rem *****************************************************************************************
Rem ******** PLAYER ANIMATIONS *********
Rem *****************************************************************************************
rem idle animation
if animestate#= 0
loop object 2,2862,3061
endif
rem walk animation
if animestate#= 1
loop object 2,235,259
endif
rem run animation
if animestate#= 2
loop object 2,3693,3712
endif
rem attack 1 animation
if animestate#= 3
loop object 2,2583,2633
endif
rem jump animation
if animestate#= 4
loop object 2,2497,2519
endif
rem dance animation
if animestate#= 5
loop object 2,3061,3640
endif
set object interpolation 2,50
rem bannah slip animation
if animestate#= 6
loop object 2,2633,2708
endif
rem creep animation
if animestate#= 7
loop object 2,2708,2862
endif
set object interpolation 2,50
Rem *****************************************************************************************
Rem ******** PLAYER ANIMATIONS loops *********
Rem *****************************************************************************************
if animation#=0
animestate#= 0
frame#=frame#+1
set object speed 2,100
endif
if frame#=500
frame#=0
animation#=5
endif
if animation#=1
animestate#=1
set object speed 2,100
endif
if keystate(200)=0 and object looping (2)=animestate#= 1
animation#=0
endif
if animation#=5
animestate#= 5
SC_updateObject 2
frame5#=frame5#+1
set cursor 400,400
print \"IM BORED. PLAY ME!\"
set object speed 2,100
endif
if frame5#=300
frame5#=0
animation#=6
endif
if MOUSECLICK()=1 and keystate(200)=1
animclick=1
endif
if animclick=1
animation#=11
endif
if MOUSECLICK()=1
animation#=3
endif
if animation#=3
animestate#= 3
SC_updateObject 2
frame3#=frame3#+1
play sound 6
set object speed 2,100
endif
if frame3#=30
frame3#=0
animation#=0
endif
if keystate(57)=1
play sound 3
animation#=4
endif
if animation#=4
animestate#= 4
SC_updateObject 2
frame4#=frame4#+1
set object speed 2,100
endif
if frame4#=30
frame4#=0
animation#=0
endif
if animation#=6
animestate#= 6
SC_updateObject 2
frame6#=frame6#+1
SET CURSOR 400,500
PRINT \"WOOPS!!!!!!!!!!\"
set object speed 2,100
endif
if frame6#=50
frame6#=0
animation#=7
endif
if animation#=7
animestate#= 7
SC_updateObject 2
frame7#=frame7#+1
SET CURSOR 400,500
PRINT \"WOOPS!!!!!!!!!!\"
set object speed 2,100
endif
if frame7#=100
frame7#=0
animation#=0
endif
if animation#=11
animestate#= 3
SC_updateObject 2
frame8#=frame8#+1
play sound 6
set object speed 2,100
endif
if frame8#=30
frame8#=0
animclick=0
endif
if keystate(200)=1 AND ENERGY#=10 then move object 2,-0.6:move camera 0,0.1:animation#=1
if keystate(200)=1 AND ENERGY#=20 then move object 2,-0.7:move camera 0,0.7:animation#=1
if keystate(200)=1 AND ENERGY#=30 then move object 2,-0.8:move camera 0,0.8:animation#=1
if keystate(200)=1 AND ENERGY#=40 then move object 2,-0.9:move camera 0,0.9:animation#=1
if keystate(200)=1 AND ENERGY#=50 then move object 2,-1:move camera 0,1:animation#=1
if keystate(200)=1 AND ENERGY#=60 then move object 2,-1.1:move camera 0,1.1:animation#=1
if keystate(200)=1 AND ENERGY#=70 then move object 2,-1.2:move camera 0,1.2:animation#=1
if keystate(200)=1 AND ENERGY#=80 then move object 2,-1.5:move camera 0,1.5:animation#=1
if keystate(200)=1 AND ENERGY#=90 then move object 2,-1.8:move camera 0,1.8:animation#=1
if keystate(200)=1 AND ENERGY#=100 then move object 2,-2:move camera 0,2:set object speed 2,90:animation#=1
if keystate(200)=1 AND keystate(19)=1 AND SC_ObjectCollision(2,123)=1 then move object 2,-3:move camera 0,3:set object speed 2,130:SHOES#=SHOES#-1:paste image 1,595,1,1:set cursor 760,30:print \"SHOES ENERGY {\",SHOES#:animestate#= 2
dweeb