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Dark GDK / 3D World Studio Bounds Problem

Author
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DarthVader 335
17
Years of Service
User Offline
Joined: 18th May 2007
Location: Cyberspace
Posted: 18th Apr 2009 07:49
I'm having a issue with maps exported with 3D World studio. I load my map (.dbo file) and my objects collide with it incorrectly so I turn on the dbShowObjectBounds and I see that for some reason its using a large sphere for the bounding box but i've set dark physics to use dbPhyMakeRigidBodyStaticTerrain. Is their any way I can make 3D world studio correct this?

The only limit to creating video games is your imagination

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