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Claws
20
Years of Service
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Joined: 5th Jun 2006
Location: Brazil
Posted: 19th Apr 2009 11:04
Hello guys,

I have a question for all the animators here. I made a few new animations for my characters in 3DS Max. All animations are saved as .BIP files. The problem is: How can i add those animations to the existing FPSC models? Fragmotion does not import BIP files, so i can't use the "Merge animation" feature.
Bejasc3D
17
Years of Service
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Joined: 17th Aug 2008
Location: Down Under
Posted: 19th Apr 2009 11:15
Search arround for some other programs, or maybe even a plugin that could help you out, Im not sure on it...

rolfy
20
Years of Service
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Joined: 23rd Jun 2006
Location:
Posted: 19th Apr 2009 11:16 Edited at: 19th Apr 2009 11:17
You could use 'mixer mode' in Max, or simply copy and paste the frames from one biped to another (one with the fpsc default anims loaded).
You should read the Max manual or check out Autodesk forums for more info.
Claws
20
Years of Service
User Offline
Joined: 5th Jun 2006
Location: Brazil
Posted: 19th Apr 2009 11:55
Quote: "Search arround for some other programs, or maybe even a plugin that could help you out, Im not sure on it..."


Well, i already did. I tried exporting from 3DS Max to Fragmotion using a wide array of formats, and none of them worked. I also used Milkshape to open some of the exported formats from 3DS Max, none worked. All of them have either screwed up animation or joints. In 3DS Max, it's perfect, once i export it, get's fuc**d up. I really don't know what to do.

Quote: "You could use 'mixer mode' in Max, or simply copy and paste the frames from one biped to another (one with the fpsc default anims loaded).
You should read the Max manual or check out Autodesk forums for more info. "


How do i copy and paste the animations? =0

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