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3 Dimensional Chat / WIP - Female Player Model

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ShawnMGS
17
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Joined: 20th Apr 2009
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Posted: 20th Apr 2009 09:04
Howdy! Thought I would throw this up here looking for feedback/crits since this is my first go at an organic model, much less a human. (Typically I have only done environmental and pre-viz set work) So any and all feedback is welcome, hopefully I can take care of problems before i get to far down the road and have to come back.

lazerus
18
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Joined: 30th Apr 2008
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Posted: 20th Apr 2009 14:22 Edited at: 20th Apr 2009 14:22
that looks pretty good!

the only thing i noticed was this odd vert placement near the arm pit although am not sure if thats meant to be there?

And as the thousands bleed stagnant and scream to plead for their lost memories and questions in a melancholy pain and fear.
So I will crouch down, smile and whisper,
No. //BlooD Right, Book by me
Alucard94
18
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 20th Apr 2009 16:31
Looks very good, you seem to be new so welcome to the forums. The shape of your model is rather perfect and you've got the necessary muscle edges and such, not much to critique on here. Maybe some of the weird edge and triangle placements that are going on in the bottom area, these might be for deformation purposes but to me it doesn't look like it, I'd suggest just continuing out the edge loop that you terminated with that triangle, wouldn't hurt the model too much.


Alucard94, the member of the future of the past.
ShawnMGS
17
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Joined: 20th Apr 2009
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Posted: 20th Apr 2009 21:49
Thanks guys. Once I finish the head I cam going to go back and clean up as many un-needed polys as possible. The termination of the edges around the thighs and the glut were to try and avoid having excess loops going up into the neck/head area, though I think I could make use of that edge doing a little more defenition in the back which I havn't really worked on yet and only add a few more tris.

This will idealy be one of the player models in an MMO when all is said and done.
ShawnMGS
17
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Joined: 20th Apr 2009
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Posted: 25th Apr 2009 21:11
After a decent amount of tweaking and smoothing out the loops it is getting much better. The original head was a disaster so this is V2 with a lot of love after the fact to make it not look like a tweaked out druggy. Still going to go over the body again and tweak proportions, trying to not go ultra real like the original model and instead keep her a little stylized.

Alucard94
18
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 26th Apr 2009 11:21
Quote: "After a decent amount of tweaking and smoothing out the loops it is getting much better."

Well maybe showing us that?
Looks good though from what I can see, but what is that strange shading by the right (From our view) breast?


Alucard94, the member of the future of the past.
ShawnMGS
17
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Joined: 20th Apr 2009
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Posted: 28th Apr 2009 16:15
Here are some current wires.

Quik
18
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 28th Apr 2009 17:07
hmm, on the wire the breasts looks good, infact: the model looks great^^ keep this up!


[Q]uik, Quiker than most
ShawnMGS
17
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Joined: 20th Apr 2009
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Posted: 28th Apr 2009 17:35
This mesh is different than the last render where there were weird shadows around the breasts.

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