Quote: "If I'm walking along and I'm attacked by a medium-sized dog, I don't want the sound system to suddenly whack out a "WHAARRRM!""
Yes, I understand. I'm working on a system that gradually increases the volume of one song while gradually decreasing the volume of the other so you get smooth transitions.
Quote: "Well it really depends on the game mood."
The mood of the game is going to be a little bit darker than your typical Lord of the Rings/D&D high fantasy. It's not going to be oppressively dark like Diablo or something, it'll just try to be as much like the real world as fantasy can be.
Quote: "You can't put a ripping heavy metal song on a peaceful town map."
In the calm and peacefull parts of the game, there will be fittingly calm and peacefull acoustic guitar stuff. However, in the chaotic and violent parts of the game, like during a riot or in the middle of the sacking of a city, then I'll have some really heavy, dark, and fast electric guitar stuff like the Metallica song "Fight Fire with Fire".
I'll try and mix up the music as much as possible: in some parts I'll play with a pick, in others I'll play with my fingers. I'll use different amp settings on the electric. I could even use my electric guitar, turn all the setting down really low, and make it sound like a bass guitar.
As for the general sound I'm going for, have any of you ever heard the Exodus song "Architect of Pain"? It'll sound something like that, except without the vocals and with much better sound quality.
Swordfight! My cheesy little first game!
http://forum.thegamecreators.com/?m=forum_view&t=147808&b=36