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3 Dimensional Chat / In need of pointers / tips

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The Silent Ayehika
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Posted: 21st Apr 2009 19:02
Hello everyone,

First of all i wanted to say that i'm sorry if this is the wrong place for asking this.

I'm still partly new with modelling, and most things are coming on pretty nicely,
But i dont really know how to create heads and bodies of humans, and i was wondering if you could give me some tips or pointers for making them in general and what the differences are that i should look out for when i am making a male or a female.

help is much appriciated, thank you.
ShawnMGS
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Posted: 21st Apr 2009 19:09
I really hate to be the guy who says google, but I am going to suggest doing some searches. Try search keywords like "low poly modeling" "Modeling Game Characters" "box modeling" "edge poly modeling" and similar, there are a plethora of tutorials out there that range from simple demonstrations to step by step walk throughs.

To get your feet wet you may want to check out the Joan of Arc tutorial, I think its over at cgtotal but I can't remember off the top of my head. Just google Joan of Arc Tutorial 3D and you will get a link right to it.
The Silent Ayehika
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Posted: 21st Apr 2009 20:42
Thanks for the reply, but i wasnt really asking for tutorials, more like pointers of things that i should look out for, that tutorial you gave me is really nice though
lazerus
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Posted: 21st Apr 2009 20:47
theres also these, wow 5th time ive gave these out,

need new links lol

http://www.poopinmymouth.com/process/character_tutorial/character_process.htm

right blah---the link is actually real---blah blah...


lazniess hit Mr motivator, dear lord...

cheers cb

And as the thousands bleed stagnant and scream to plead for their lost memories and questions in a melancholy pain and fear.
So I will crouch down, smile and whisper,
No. //BlooD Right, Book by me
Quik
18
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 21st Apr 2009 20:54
Do not get Discouraged by these mean guys.. they mean to help you.. rly they do..

Seriously: i have a tip! try modelling small things, they u gradiually advance to bigger and more complicated things.. look at me: the first thing i made was a house, an rly low poly house=P (u se, like.. 40polys) and now iam modelling guns, still modelling guns for after one year=P dont hurry to humans the first thing you do, get used to the program ur using first

www.google.se - search: 3d tutorials or 3d organic tutorials or 3d character tutorial and u should find a lot of tuts btw=P

good luck


[Q]uik, Quiker than most
nackidno
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Posted: 21st Apr 2009 21:59
Taking some lessons in anatomy or looking it up on the internet yourself is recommended.

"Ja, för det är jävligt manligt att ligga fosterställning i duschen och raka röven! Testa det! "
The Silent Ayehika
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Posted: 21st Apr 2009 22:00
Thanks for the replies, thanks for the links, lol xD

@ quik, yeah, i've been doing some other things, i recently finished a gun and some other things, aswell
sprite
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Posted: 21st Apr 2009 23:10 Edited at: 21st Apr 2009 23:15
I always do a drawing or find some photos doesn't need to be the best in the world just needs the shape. Its a big help for most people some don't depends on the person and what your doing.

Also place each model in to its own folder it saves alot of time. Its a pain in the ass to workout which model in which file.

Have a backup nothing worst than HD dies and so do all of your models.

Break up the model don't do it in one go. Do one hand then the arm. A foot then leg and ass. Lastly the body and then the head. By breaking up the model its easier to manage. Use mirroring on the arm and leg that way they are the same.

I'll add something later on.
ShawnMGS
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Posted: 22nd Apr 2009 04:07
Not sure how my post could be construed as mean. Almost all of the tips I have picked up I learned through various tutorials and reading online documentation. At any rate if you want a tip, make sure you never have more than 4 sides to a polygon, ideally you should have Quads (4 sided) but Tris can be used as well when needed, particularly if you are designing your models for modern graphics cards as they can deal with them unlike older cards that would have issues with non quad polys.
Quik
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Posted: 22nd Apr 2009 22:44
sorry i was kidding, but it is hard to joke on the net, sorry if i offended u Shawn =/


[Q]uik, Quiker than most
BiggAdd
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Posted: 23rd Apr 2009 00:21 Edited at: 23rd Apr 2009 00:23
The link that Lazerus posted is probably one of the best character tutorials around.

I suggest just opening your modeling application and just go a bit crazy with some character designs. Its sometimes better to start playing around than to follow strict guidelines/references. It also helps if you do some sketches. You will start to familiarize the shapes of the body if you just do some random drawings every now and then.


It will take time, Character modeling is a tough one. But if you stick at it, there is no reason why you can't be great!

Cheers,
BiggAdd

Demon Air 3D
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Posted: 23rd Apr 2009 00:32
Well said BiggAdd
Sid Sinister
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Posted: 23rd Apr 2009 05:47
Quote: "To get your feet wet you may want to check out the Joan of Arc tutorial"


That is also a very good tutorial too. Here's the link if you need it: http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp

Organic modeling is tough in general. One point I can make is not to over analyze the imperfections you might create in the model. Modeling in symmetry helps a lot, but keep in mind that none of us are 100% symmetrical. Most of these differences you can take care of during texturing, but there are a few things I can see that could be done during modeling to help that out. After your done modeling, and can collapse the symmetry into one big model, maybe make the ear lobs a bit different, implement a broken nose that wasn't set right. Nothing drastic, just a bone leaning to the left or right a bit.

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
Current Project: http://strewnfield.wordpress.com/
Alucard94
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Posted: 23rd Apr 2009 12:09 Edited at: 23rd Apr 2009 19:48
The tutorial that taught me how to model organic things was the "Modeling a low poly character" at http://www.montagestudio.org , it's an excellent tutorial though it expects you to have some idea on how to actually model.
Organic modeling was something I used to find impossible a year and a half back, now I don't find it as impossible and tend to focus on it, making a finished completely textured character and seeing how your work has paid off is an enormous rush I'll tell you that.
As for tips, for learning try every single different method for modeling and just look at what style you prefer most, personally I do a mixture between poly-per-poly modeling and cylindrical modeling, but I suggest trying box modeling as well as it's one of the more commonly used ways.
Also always use reference, this I have some issues with at times because there aren't a lot of good free human reference shots out there, but I'd suggest going and purchasing an account at http://www.3d.sk , they have a giant reference library and you'll probably find absolutely anything in there.
On useful thing is to study anatomy a bit as well, as your model needs to flow through anatomically to work, obviously I'm not saying that you should go and learn every single muscle's name (Though that would be rather cool hah) just generally how the muscles are placed through out the body. And remember to constantly think about the edge loops, because those are what's going to control the flow of your model which is mind-bendingly important on characters.
These are obviously just tips, I don't know a lot of what I just told you but I'm trying, modeling characters is such a joy.


Alucard94, the member of the future of the past.
Quik
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Posted: 23rd Apr 2009 16:50
that is a great tutorial on that site Alucard, i might aswell even look into it


[Q]uik, Quiker than most
DB PROgrammer
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Posted: 23rd Apr 2009 17:03
Quote: "Organic modeling was something I used to find impossible a year and a half back, now I don't find it as impossible and tend to focus on it, making a finished, completely textured character and seeing how your work has paid off is an enormous rush I'll tell you that."


Lol, sorry.

In order to be on-topic... Make sure you have a reference image. It is not always necessary, but when you are just learning it helps alot. Also, study wireframes of good models, examine them until you understand why there's a loop there, but not there. Last but not least, keep trying.

Good luck!


DBPro, limited by the programmer.
Alucard94
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Location: Stockholm, Sweden.
Posted: 23rd Apr 2009 19:52
Quote: "In order to be on-topic... Make sure you have a reference image. It is not always necessary, but when you are just learning it helps a lot. Also study wireframes of good models, examine them until you understand why there's a loop there, but not there. Last but not least, keep trying.
"


Payback.


Alucard94, the member of the future of the past.
DB PROgrammer
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Posted: 24th Apr 2009 01:18 Edited at: 24th Apr 2009 01:19
Lol, I still mess up "a lot" sometimes. I had to look it up(I was pretty sure) and the comma after "also" is correct.

Source

Anyway... Enough off topic, I'll try to keep it in Geek Culture next time(and check my post better)


DBPro, limited by the programmer.

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