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Dark GDK / Collision problems

Author
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Lil Joe
16
Years of Service
User Offline
Joined: 31st Jul 2008
Location: Cluj
Posted: 22nd Apr 2009 20:14
I tryed to make some sort of a gravity in DarkGDK so my 3D character would be always touching the ground (another 3D model)

my 3D character is made of 1 box(noticed C++ can't load spheres from .3ds files)
my 3D map is made of a large box.

Problem is: when the 2 3D objects collide, in the middle they would go perfect as they 3D objects don't go into eachother but when I go to the edge they would just go into eachother

Here's the source code I've made so far.
Carlos
20
Years of Service
User Offline
Joined: 26th Mar 2004
Location:
Posted: 26th Apr 2009 13:20
Using the Spark's SC_collision plugin is better than using the default collision commands.
Here it is http://forum.thegamecreators.com/?m=forum_view&t=74762&b=5
Lil Joe
16
Years of Service
User Offline
Joined: 31st Jul 2008
Location: Cluj
Posted: 26th Apr 2009 20:04
will have a look, big thanks

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