No, u dont have to reanimate
Just erase your gunspec and copy and paste this into it
;UNARMED1 weapon spec (punching)
;Mesh, Textures and Animation by Jake Cotton aka EAI (Errant AI) (c)2007
;errant_ai@yahoo.com
;GUN Model File Requirements
;GUN Settings
MUZZLECOLORR = 252
MUZZLECOLORG = 150
MUZZLECOLORB = 54
muzzleflash = 4
muzzlesize = 1
brass = 4
smoke = 1
second =
damage = 10
damagetype = 3
scorchtype = 3
reloadqty = 0
iterate = 0
accuracy = 1
range = 50
;GUN Visuals
textured =
effect = effectbank\BumpCubeReflectAlpha\BumpCubeReflectAlpha.fx
transparency = 1
weapontype = 1
;GUN Sounds
sound1 = fire.wav
sound2 = reload.wav
sound3 = dryfire.wav
sound4 = cock.wav
sound5 = retrieve.wav
sound6 = putaway.wav
fireloop = 10000
;HUD muzzleflash position
horiz = 0.5
vert = 0
forward = 19
alignx = 2.5
aligny = -1.0
alignz = 18
;HUD animation frames list
keyframe ratio = 1
select = 1,19
Idle = 20,48
Move =
Start fire = 78,80
end fire = 81,90
automatic fire = 91,103
putaway = 140,160
;HUD sound frames list
soundframes = 5
sframe0 = 54,6
sframe1 = 68,6
sframe2 = 110,6
sframe3 = 0,6
sframe4 = 131,6
He stood like a stone wall, not only in battle, but also for the Lord