Quote: "Dude
FPSC X9 does not support normal mapping on segments and possibly never will at least in the official version.
FPSC X10 does with static lights and when used with entities or segments. See attached.
I think you've asked a few times now so if you really want that feature in FPSC its time to upgrade. "
Not entirely true there was a HUGE thread on this like forever ago search for it, but the end result was that bump-mapping was supported and someone showed all situations of what it looked like and it turned out ok (no where near X10 though).