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Dark Physics & Dark A.I. & Dark Dynamix / Dark AI Change The Speed Stances Change

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CSGames94
16
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Joined: 27th Dec 2007
Location:
Posted: 25th Apr 2009 00:09
Is their a way to change how fast a stance changes for an object? Because my animations get messed up because they keep changing so fast.
HowDo
21
Years of Service
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Joined: 28th Nov 2002
Location: United Kingdom
Posted: 25th Apr 2009 10:18 Edited at: 25th Apr 2009 10:19
would it be possible to use return integer = AI Get Entity Stance ( Entity Number ), and set a timer, than say after so may clicks change to another stance.
[i]

Dark Physics makes any hot drink go cold.
CSGames94
16
Years of Service
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Joined: 27th Dec 2007
Location:
Posted: 26th Apr 2009 20:56
Sorry I meant the speed their actions change.
FBSinfoandfilm
15
Years of Service
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Joined: 12th Apr 2009
Location:
Posted: 27th Apr 2009 17:04
I've wanted to program games since about nine, and once when i was 10 I saw the C++ wersion of pong in my friend's brother's C++ book. I have DarkBasic, and I'm worndering, is there really that big of a difference between Basic and C? because the keyboard input is prettt much the same. "if upkey() then print "you pressed upkey"
so are they?

Gus Hinson
Butter fingers
18
Years of Service
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Joined: 20th Mar 2006
Location: Mecca
Posted: 30th Apr 2009 12:34
@ FBSinfoandfilm, what's that got to do with anything?!?!

@ Master13. Well. You could use manual mode instead of automatic mode, which would mean you have to control when they change state, and that would give you more control over the speed of change. Unfortunately, automatic mode is a little hard to control (because it's automatic).

I want robotic legs.
CSGames94
16
Years of Service
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Joined: 27th Dec 2007
Location:
Posted: 8th May 2009 06:47
Thanks @ Butter fingers and @ HowDo

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