I remember when I first came to this section of the Apollo boards, my first thread was the "Stupid Questions Thread"..... but it got a stupid answer and I replied with a smart*** post and it got locked shortly after I got my smart answer.
Here's my contribution:
Quote: "I have used FPSC for about 4 years, stop using it, but pretty much know everything about it."
If you know everything about FPSC, maybe you can help me with this one -
Characters in FPSC seem to have a different collision routine (cylindrical... seems to be hard-coded) with the universe (segments) than they do with dynamic entities (box collision... changeable through settings)... how can I get them to collide the same way with segments as they do with entities?
If it's a sourcecode problem (I'm putting my money on that it is), what do I need to change in the sourcecode to rectify this?
(If you can actually answer this... I may just have to bring back vehicles, haha)
The one and only,