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3 Dimensional Chat / Is Anim8or really that easy?

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DestroyerHive
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Posted: 25th Apr 2009 02:28
Hey, I'm a noob. I downloaded anim8or today, and I really can't grasp it. I checked out the tutorials and it looks very complicated. (I know everyone says this is a great program 4 beginners) Anyway, I never used a modelling program before, so would this be a good idea or no?

A single drop of water can mean a drained ocean for future generations
Yodaman Jer
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Posted: 25th Apr 2009 02:34
Yes. Keep at it, you'll get it in no time.

It took me about a year to get the hang of everything, but it's still pretty good. Just keep at it, follow the tutorials and ask for help on the Anim8or-specific forums.


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Dude232
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Posted: 25th Apr 2009 02:35
ok... just so you know i use wings 3d for personal use and at my school in my engineering class we use Inventor...

i started with anim8or and also thought it was hard but i used wings 3d and its a solid modeler just doesnt do animation

Toasty Fresh
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Posted: 25th Apr 2009 02:52
Ironically, neither does Anim8or.

"You are not smart! You are very un-smart!"
Bejasc3D
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Posted: 25th Apr 2009 02:55
Are you sure? because that would seem a little strange, with the program being called "Anim8or" and all.

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Toasty Fresh
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Posted: 25th Apr 2009 02:58
I am positive.

"You are not smart! You are very un-smart!"
heyufool1
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Posted: 25th Apr 2009 03:01
Anim8or does do animations but it's not a good idea to use it for animations. So i use Anim8or to model, then i use CharacterFX to animate.

Note: Anim8or can only export animations as .an8 and .3ds but .3ds is not good for animations.

Toasty Fresh
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Posted: 25th Apr 2009 03:08
Huh, I thought it didn't because it was in beta or something...

"You are not smart! You are very un-smart!"
heyufool1
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Posted: 25th Apr 2009 03:15
Nah, if you go into Anim8or and click on Mode then click on sequence that's the animation editor. And Figure is where you rig the model. Although CharacterFX is much better than Anim8or because it's easier to rig, more import options, more export options (including direct-x) and is just looks nicer.

Herakles
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Posted: 25th Apr 2009 03:54
Truespace is the modeller I use, and that's free too. Really the only feature in Truespace that isn't that good is the UV tools, so I use Blender for that.

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http://forum.thegamecreators.com/?m=forum_view&t=147808&b=36
BiggAdd
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Posted: 25th Apr 2009 04:14 Edited at: 25th Apr 2009 04:14
Moved this to 3D Chat, as these sorts of questions belong here.



tatts
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Posted: 25th Apr 2009 13:10
Quote: "Really the only feature in Truespace that isn't that good is the UV tools"


Actually the UV editor in workspace is one of the best editors out there right now, It is basically the same as the one on the model/legacy side but only far better. The workspace editor works alot like Ultimate unwrap, you can select from the 3d view and everything stays highlighted in the 3d and uv editor which makes it tons easier to use. the UV editor in workspace is greatly improved from the old one. I used to use UUwrap because i agree the old was a pain to work with.

Infact the new truespace is about the best editor I have ever used. It is nothing like the earlier versions being 6 and below. Everything about it has been improved in a major way of comparison from the old. I have recently been exploring the new truespace in every area I can. I have been doing different tests with it as well. I have learned so much about it in the past weeks that I could talk for hrs about the differences between to old and new. but I won't. However if people have questions about it, I'm sure I'll probably have an answer. I will state one thing about it though, the Power of workspace comparing to model/legacy side is incredibly different, it is far stronger.
jasonhtml
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Posted: 26th Apr 2009 09:06
anim8or is a great modeler. i've been using it for years. just keep at it, and go through more tutorials.

Alucard94
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Posted: 26th Apr 2009 11:07
Quote: "Actually the UV editor in workspace is one of the best editors out there right now"

Surely you haven't tried every one?

And anim8or is indeed a great software, I used to use it quite a bit when I first started out, got me going just fine!


Alucard94, the member of the future of the past.
Dreamcube 017
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Posted: 27th Apr 2009 09:40
I would agree. anim8or is a great software.

If you're new to modeling programs in general, it may be a bit complex at first as it's new to you all together. Just follow the tutorials exactly and then toy around with messing with things and see what you can come up with.

When you thin k you've got a hang of the tools, see what you can make.

A good idea of making something is think of what you want to make, then plan out what tools you'd use to make it in your head. That whay when you sit down to make it, you'll have an idea of what to do.

Play to win and you'll loose in the end... I create music that can be used in games. http://www.newgrounds.com/audio/search/author/race1
Free to use, just contact me first.
tatts
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Posted: 30th Apr 2009 00:40
"Actually the UV editor in workspace is one of the best editors out there right now"

Surely you haven't tried every one?

Actually No I have not, but in the last few years that I have been playing around with 3d. I have had the opportunity to try out more than just a few of them. And of all the editors that I have tried out, It is in fact one of the better ones and probably about the best one that you are going to get for FREE. Next to Ultimate unwrap, The TS editor is just as good. Now let me ask you this, Have you Tried it? No probably not, Cause from what I remember you went straight from anim8or to Maya.

The fact here is, The reason I push Truespace so much. Is because out of all the editors that are on the market, show me one editor other than Blender (Also freeware) that is anymore compatible to DBPro than Truespace is. And i'm speaking of editors that most these YOUNGER people can actually afford or parents afford for them.

Yeah Anim8or is a nice little easy to get started program and so is Wings 3d. But really, they are garbage if the person is intending on using the media they create with DBPro. I say this because no matter what, It will always leave the user in search of other programs.
You see, I like the game creators in general and not just the 3d forums. and I own most their software. I have also tried and tested out more software than you may think, including both anim8or and wings 3d. After it is freeware, i'd be stupid not to. The point is I always try to point people in a direction that make most sense and Truespace make most sense to me. For reasons that it is software that is very heavily documented with tons of tutorials and it is software that once learned is in fact in all in one editor because really there is nothing I can think of that truespace can't do. And not to mention that Truespace has been around a lot longer than most others. You really think descreet and autodesk actually came up with all their tools on their own? you'd be amazed to know that a lot of their tools exist because of Caligary.
Alucard94
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Posted: 30th Apr 2009 00:55
Quote: "Actually No I have not, but in the last few years that I have been playing around with 3d. I have had the opportunity to try out more than just a few of them. And of all the editors that I have tried out, It is in fact one of the better ones and probably about the best one that you are going to get for FREE. Next to Ultimate unwrap, The TS editor is just as good. Now let me ask you this, Have you Tried it? No probably not, Cause from what I remember you went straight from anim8or to Maya."

Yes I have, I never said it wasn't any good, I simply pointed out the slight strangeness of that statement. And no I did not go from anim8or to Maya, I don't see why you would think that actually, if you remembered/was around here when I was doing stuff I actually posted a bunch of stuff made in other softwares, that would be very strange, I went from anim8or to a very long period of Blender usage and some Truespace usage as well (Or well this was before it was free so I had some play around with the demo? I think. Can't remember, I just remember exploring it for some time) also used Wings 3D for a while actually.
Obviously TS is a very good piece of software, and obviously you're very enthusiastic about it and that's all well and good. Just saying that it has one of the best UV Editors out there can be a bit tricky, considering that there is half a ton of different UV Editors out there which are very capable and it usually just comes down, as most things, to personal preference.


Alucard94, the member of the future of the past.
tatts
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Posted: 30th Apr 2009 03:53
@Alucard
Yeah actually I've been around here since Dec 2004. And yeah you pretty much did go from animator to Maya. I mean yeah you have tried others out, But from the day you joined the forums and your first post asking questions about anim8or to your forth post asking about maya which was two months later is not a whole lot of time in between. And how I remember this to start with, Is because I started giggling when you posted for work in your 6th post.

But who cares about that. I really don't

Yes there are UV mappers that may be a bit better. But for the price of it. it's pretty much incomparable to anything else for the moment. Ultimate unwrap is pretty much one of the cheapest and is known to be among some of the best and really it is no different than the mapper in truespace + or - a few actually useless tools.

Anyway to get back to the topic of this thread. Yes, Anim8or is easy to use. But it lacks an awful lot of features and will have you eventually looking for other software. It has happened to all here in the past and I think it will continue to happen.

In my opinion, If you plan to use your creations with DBPro. Switch to something that you will use for a long time to come, such as Truespace or even Blender for that matter. They both are heavily documented with very good tutorials.
Also don't always look for things that are easy to use because things don't always work the way you want them to. What you should be looking for is compatibility, What is compatible to the programming language and other software that you intend to use or your partner intends to use if you have one. To me it is very pointless to learn about a program if it is'nt very good for what you intend to use it for. which in this case is probably for DBPro or classic or even fpsc seeing that your on the game creators forums.

Don't be afraid to indulge yourself into some research and good study. After learning the ropes with either of the programs I have mentioned, I'm sure you'll be glad you spent the time to learn them in the end.
Herakles
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Posted: 30th Apr 2009 04:13
I forgot about this thread.

All I was saying with Truespace's UV editor not being that great is that it's kind of buggy. For example: I modelled the level for my game (Swordfight) in Truespace, and then I opened up the UV editor. I flattened all of the faces, and then started moving them into better positions. But then, seemingly out of the blue, Truespace crashed and I lost everything. I opened it back up and modelled everything again. I tried using the UV editor again, and again it crashed. After that I modelled it in Truespace for a third time, exported it as a .X file, imported it into Blender, pushed the unwrap button, and presto. It was completely UV mapped. Obviously if you were making... say... a character, it'd be a bit more work than that, but I reckon it'd still be easier than with Truespace.

I think Truespace's modelling tools are much better than Blender's (although I like Blender's sculpting tool more than Truespace's, the smoothing thing makes much more sense), but I haven't really animated anything of real complexity with the workspace animating features in Truespace. Blender's animating tool makes no sense to me whatsoever.

But anyway, getting back to the topic. I tried Anim8tor once, couldn't figure it out, and then found Truespace, so I don't know much about it.

Swordfight! My cheesy little first game!
http://forum.thegamecreators.com/?m=forum_view&t=147808&b=36
tatts
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Posted: 30th Apr 2009 04:39
Hi Herakles,
May I ask what side of truespace you were using? Workspace or Model side? The model/legacy side which is old TS 6.6 always has been a bit touchy. But most of the time it is usually because of some type of an error caused by the user.

Workspace is a whole new program from the old TS 6.6 and is far more stable from the old. Actually everything about workspace is very stable and far better tool wise. I have worked with workspace for hrs and hrs at a time when I was on a learning binge with it and never saved, never shut it down to restart, nothing. And in the whole time I have never had any problems with it crashing. The new workspace comparing to the old is incredibly fast and more powerful than the old as well.
Herakles
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Posted: 1st May 2009 04:04
I never said that the Workspace side of Truespace wasn't better than the Model side. It is indeed better and more bugless. Still, there are some bugs in Workspace that crash Truespace, and they're mostly in the UV editor. I'm using version 7.6, which was released for free a few months AFTER I BOUGHT THE DAMN PROGRAM!!!!

Quote: "new workspace comparing to the old is incredibly fast and more powerful than the old as well."


Actually, there's a few features that haven't been migrated from the Model side to the Workspace side yet. Since Truespace is upgraded about once a YEAR (unlike DBPro, I might add) I doubt we'll get features like NURBS in the Workspace mode for a long long time.

Also, I've noticed that the Workspace mode runs a little slower than the Model mode at first. But it doesn't slow down exponentially like the Model side does when you have a large number of polygons in the scene.

Swordfight! My cheesy little first game!
http://forum.thegamecreators.com/?m=forum_view&t=147808&b=36
tatts
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Posted: 1st May 2009 04:45
Quote: "Still, there are some bugs in Workspace that crash Truespace, and they're mostly in the UV editor."

Maybe it was your hardware? I don't know what your running.
But the pc i'm running has never encountered anything like that yet so.

Quote: "I'm using version 7.6, which was released for free a few months AFTER I BOUGHT THE DAMN PROGRAM!!!!"


awhhh that would really suck, did you pay full price for it?
I almost bought it, I had bought gamespace a couple yrs back and was going to upgrade to truespace. One of the methods of payment was that you could just call and have the payment come out of your account in monthly payments for four months or something like that.Well anyway I did call, But the lady who had answered the phone kept trying to get me to do it over the net rather than actually doing the work herself. so I said screw it and never bothered with the purchase. Good thing for me she was lazy that day lol.

Quote: "Actually, there's a few features that haven't been migrated from the Model side to the Workspace side yet. Since Truespace is upgraded about once a YEAR (unlike DBPro, I might add) I doubt we'll get features like NURBS in the Workspace mode for a long long time."


That is why they kept the old interface as like a big plugin. Is for you to still have those features till they are added.

As far as an update, Well you never really know, this is probably about their biggest downfall they have ever had, They offer no insite as to what they have planned for their updates or when they plan to release updates.

Workspace runs fast for me right from the get go, I was blown away just recently when I had tried to cross the bridge to model side with one of my scenes and the damn thing nearly stopped working. I ended up leaving a thread on the caligari forums about the differences in performance between the both sides because of it.
DestroyerHive
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Posted: 2nd May 2009 22:59
Alright, thanks guys, I'll keep at it and maybe give away a free model. See ya!

A single drop of water can mean a drained ocean for future generations
Neodelito
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Posted: 4th May 2009 08:08
Hi DestroyerHive .. anim8or is a goog program but.. not wok for game animation.. (not export to x) only you can use for model and uv..

this are somes model i make in this soft.


Here is the scene... (in anim8or you have 4 states, Model, Figures, Secuences and Scenes)






and if this help you.. here you can download this models in anim8or format and scene...
http://jaimezegpi.webcindario.com/news.php?item.9.2

Anim8or is a good freeware.. (for modeling not for animations)

[url="http://www.3dpoder.com/jaimezegpi/"][/url]
Herakles
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Posted: 6th May 2009 04:11
Quote: "Maybe it was your hardware? I don't know what your running.
But the pc i'm running has never encountered anything like that yet so."


Yes, there are a few crash bugs. They're extremely infrequent, but they're there. I seriously doubt is was my hardware, because I've never had hardware problems in any program I've ever run (at least with this computer).

Quote: "awhhh that would really suck, did you pay full price for it?"


Thankfully no, I got an older version (I think it was 5.2) for about $50. If I had spent $700 - $800 on it, I think I'd have gone on a killing spree.

Quote: "That is why they kept the old interface as like a big plugin. Is for you to still have those features till they are added."


Yeah, but that's really inefficient. Why not just carry all of the features over into the Workspace side?

> Neodelito

Whoa! That's cool! You didn't render that in Anim8or, did you?

Swordfight! My cheesy little first game!
http://forum.thegamecreators.com/?m=forum_view&t=147808&b=36
Neodelito
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Posted: 6th May 2009 06:04
yep i render in anim8or.. you can download the original files.. (the final files are in my old pc..)

[url="http://www.3dpoder.com/jaimezegpi/"][/url]
tatts
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Posted: 6th May 2009 14:53
You can create artwork like that in any 3d software given you have the artistic abilities to do so.
That is very nicely done though. What paint program did you use for the final touches?

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