Hey I made a program that edits colors that may be used by sprites... well let me explain, I hope you understand (again, I'm brazilian...)
With this code below you can save 8 different colors but not in rgb, you make numbers that can be used to change color in images using memblocks (only 16 bit). For example the number of bytes you use to make a pixel be white are 255 and 255 (2 bytes per pixel). Then you load these values to easily change the colors of a image (you can change all pixels that are for example 0,0 to 255,255).
I know it looks useless, but change the colors in 16 bit is not easy, saving the colors will save a lot of time. Besides that I don't know any other way to choose the rgb color you want with only two values, and my program handles it!
here are the instructions:
-press the number keys (from 1 to 8) to choose the color you want to edit.
-press r, g, or b to change the values (after pressing, you may press shift to increase faster the value, or control to decrease it)
-a image will apear. It uses the color values you have chosen and it changes it every frame (Plasma!!!)
-press s to save.
Again, it ONLY works in 16 bit. What do you think?
998 hit combo 520% damage