thanks for the update! i'd been out of town for a few days and was happy to see some progress on this one when i returned home.
some feedback:
1) thanks for adding the "wrong way!" feature. i know you're still dialing this in but i want to mention that i think it's a little too sensitive right now as i once hit a tree and backed up just a little (BIG thanks for adding the reverse gear!) to correct myself and it (the "wrong way!" message) popped up immediately. i would suggest adding a WrongWay_Timer variable and give it a couple/few seconds before the notification triggers.
2) physics tweaks noted and appreciated. i don't remember losing speed when i was travelling uphill before (? maybe this was always there but since Boost is now adjusted, it's more noticable). alas, i still found myself "high centered" on a curb**, unable to move at all (forward or backward). also, i actually rolled all the way over** once leaving me to die under the sun like a tortoise (tho
they can sometimes roll themselves right-side up
).
this made me want to suggest an "i'm stuck!" feature that will relieve a lot of the current physics frustrations (tho the
causes should still be considered). many games will check for this (especially games with
huge maps where, no matter how much testing is done, noone can guarentee every inch of a map is passable or free of sticky points). so, perhaps, a check every second to compare current x/z coords to prior x/z coords and if the player hasn't moved far enough (dunno your world scale, so you decide what "stuck" is) in, say, 5 seconds, declare the player "stuck" and reposition/reset the player to a "safe" position on the track.
and, finally,
3) the newly added "race result" needs a little scrutiny as the "current place" indicator didn't match the "final place" result.**
** = see pic:
Question: how is gamepad functionality coming along? this is one i'm really looking forward to. and,
Rumble Pad support!? that's tops on my wish list, but i can live without it
keep up the good work and thanks, again, for the update!