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FPSC Classic Product Chat / Weapon position on screen in 3DS MAX

Author
Message
Toasty Fresh
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 28th Apr 2009 14:27
I remember Bond talking about this in another thread about a year ago, and I just recalled it a few moments ago. He said something about positioning the camera somewhere in 3DS MAX to accurately preview where the weapon will be when it is ingame. Does anyone know anything about this?

Cheers, Toasty

"You are not smart! You are very un-smart!"
djmaster
User Banned
Posted: 28th Apr 2009 14:37
Hmm he was telling me this once,you have to place a camera with 25mm lens and that shows the weapon position.

A.K.A. chargerbandit
http://chargedstudios.fpschost.com/
Toasty Fresh
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 28th Apr 2009 14:50
I'm new to MAX. How do you do that?

"You are not smart! You are very un-smart!"
djmaster
User Banned
Posted: 28th Apr 2009 15:08
Place a camera,you can select it there where you make a box ect. on top of those you have small icons,you will find a camera one,place it to face forward then right click on perspective or user word and there you can select the view from the camera.

A.K.A. chargerbandit
http://chargedstudios.fpschost.com/
Toasty Fresh
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 28th Apr 2009 15:19
Wow that's awesome, thanks for telling me this.

Mods can now lock.

"You are not smart! You are very un-smart!"

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