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3 Dimensional Chat / Strategy help? Poly counts and stuff!

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Quik
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Posted: 28th Apr 2009 16:51 Edited at: 28th Apr 2009 17:09
so, i was wondering, due to that iam wanting to make a strategy game and i wonder: what poly counts is recommended for:
Humans
veichles (tanks, cars aso)
buildings
Eviroments (trees and less neccesary building and stuff)
the weapons the humans and veichles are using, or are these to be included in the human poly count?

and then i also wondeR_ is there any great RTS (REAL TIME strategy) engines that are for free and Open source? 3d engine ofc^^

thanks for the help!

Edit: MODS: if this is the wrong forum or if there is anything wrong with the thread: plz inform me/move the thread


[Q]uik, Quiker than most
Sid Sinister
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Posted: 28th Apr 2009 19:34
You will never get a straight answer for that question. The real and tough answer?: It depends. It depends on the engine, the platform, and the game.

Take a peek at http://www.rsart.co.uk/2006/11/20/how-many-polygons-in-a-piece-of-string/and http://www.rsart.co.uk/2007/08/27/yes-but-how-many-polygons/. You'll like the second link.

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
Current Project: http://strewnfield.wordpress.com/
Quik
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Posted: 28th Apr 2009 20:07 Edited at: 28th Apr 2009 21:41
nice link, but posting it once would be better=P

http://www.rsart.co.uk/2007/08/27/yes-but-how-many-polygons/

was a lot more helpful, but i cant find anything specific about strategy, and i do understand about that it is all aabout the engine! but what else i wanna know is what do YOU recommend for a typical RTS? not realy like the best of 2010 games! but more like... how to put this?... like graphics to stand out with?... hope you understand...


[Q]uik, Quiker than most
AndrewT
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Posted: 28th Apr 2009 21:55
Quote: "nice link, but posting it once would be better=P"


What do you mean?

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Sid Sinister
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Posted: 28th Apr 2009 21:55
I did post the link once, they are both different. One of them is the one you posted Maybe I misunderstood you.

Seeing as your probably developing a PC game, you'll have a wide variety of 'platforms' that it will need to work on. I would work backwards with this problem and think worst cast scenario where you were trying to stress test your game. How many of each type of unit do you think their will be loaded at one time? If you have 100 poly's per unit, and you have 500 of them, that's 50,000 poly's right there, not including other unit types, buildings, and your terrain. What sort of PC's do you want this to run on? Try to do some rough estimates with numbers and see what you come up with.

I wouldn't worry about it too much though. Just make it as low poly as you can without sacrificing too much detail. A lot of detail can be made up with textures. I would make extremely high poly versions of all my units and that bake that detail onto a lower poly version.

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
Current Project: http://strewnfield.wordpress.com/
Quik
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Posted: 28th Apr 2009 22:25 Edited at: 28th Apr 2009 22:26
first of all: what kind of computers can take what kind of poly counts?.. i dont know if that sounds right..

anyway: sorry: they looked alike the links

and: the game will be for PC, not developing a game just yet, i have plans on it, but i need to be able to make humans=P

i want it to run on computers wich are of "medium prestanda" =P wich where up to date 1-2 years ago perhaps, like a geforce 7600 512, a ~2ghz processor and 1-2 RAM =P gash, i suck at computers XD anyway: games like from Warcraft 3 - C&C tiberium wars anything in that parameters i guess=P

i know: this got kinnda messy=P just ask if anything is unclear


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lazerus
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Posted: 28th Apr 2009 22:50
On a whim i thought C&C had >200 polies per unit"

since the user could not get right in there, now take stormrise on xbox360/pc that has <1k per unit/squadren. since the camera is truly useable, you can zoom stright in on a unit look at thier persective ect

And as the thousands bleed stagnant and scream to plead for their lost memories and questions in a melancholy pain and fear.
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No. //BlooD Right, Book by me
Quik
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Posted: 28th Apr 2009 22:53
Stormrise was sort of a 3rd person RTS, i can see where that is different, iam sorrta more into C&C style

Thanks for the >200 (> = more than right?) i guess for units ill set it to MAXIMUM 400, that would be like if i would implant heroes or something..=P

buildings... maybe <200?=P

now on to my next question: does anyone know of a decent 3d RTS engine? preferably Open Source!^^


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AndrewT
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Posted: 28th Apr 2009 23:40 Edited at: 28th Apr 2009 23:42
I'm with Sid; the only way we can possibly help you with polycounts is if you tell us the engine you're using, the visual style of your game, the target audience, the game camera setup, etc. It really depends on too many things to give you a definitive answer.

Quote: "does anyone know of a decent 3d RTS engine?"


I don't think you'll find a 3D RTS game engine--that's a bit too specific. You could get Torque; I think that there's an RTS starter kit. However most game engines do not target a specific genre. Off the top of my head I would suggest DBP or Blitz3D if you're not very experienced, but if you're a bit more experienced I would check out something like NeoAxis (C# scripting) or Unity (C# or JavaScript scripting. And of course you could always take OGRE and combine it with a a decent collision system (like MOC) and a decent sound library (like OpenAL). There are many options for what you could use out there. Very few are specialized for RTSes so you can plan on studying AI a bit as well.

Sorry if this kind of discouraged you, I didn't mean for it to, but an RTS is a fairly big project and TBH at this point poly-counts should be the least of your worries as you can always go back and recreate your media once your done with the game.

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Quik
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Posted: 29th Apr 2009 07:34
well, i am asking for free ones, well, or not that expensive, below 100$ in that way, becuz: iam not willing to spend money on something iam not sure to handle=P


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AndrewT
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Posted: 29th Apr 2009 13:35 Edited at: 29th Apr 2009 13:36
Quote: "well, i am asking for free ones"


Yep, I showed you a free option--you could use OGRE for graphics and OpenAL for sound. There are also several OGRE-specific libraries for collision and what not so you can grab one of those as well. I've also heard good things about The Nebula Device 2 but I've never used it.

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Quik
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Posted: 29th Apr 2009 16:21
hmm checked out OGRE, do not get it, how do i START OGRE???!? all i get is a bunch of .Dll files and some other "crap" iam totally new here=P


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Sid Sinister
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Posted: 29th Apr 2009 18:36
I don't even get OGRE. Don't worry about it. Stick with Blitz3D, or DBP.

You could try making an RTS Mod?? I'm not sure how many RTS engines come modable, but... just a thought.

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
Current Project: http://strewnfield.wordpress.com/
Quik
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Posted: 29th Apr 2009 18:47
well, Blitz3d is like 100+$ =P and DBP costs too=P

anyway: i found an engine, not for RTS but might be good for RPG or FPS=P http://www.esenthel.com/en/engine/news.html free or cost, i go free, cuz then i cant play with source code - i can live with that, and game has to be free - i can live with that too


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AndrewT
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Posted: 29th Apr 2009 23:11
Before you go searching for an engine I would suggest thinking about what level you're at regarding game development. Are you proficient with C++? If you aren't then creating a decent RTS with OGRE, Nebula Device 2, or Esenthel is going to be just about impossible, especially if you're working alone or in a very small team.

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Quik
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Posted: 29th Apr 2009 23:25 Edited at: 29th Apr 2009 23:46
we are a small team, why? cuz i dont lilke working with random ppl u have never or never will meet, and, well one of the ones ill work with is familiar with C++=P

so far we would be: a kinnda innactive Programmer who will do work every now and then, a texturer (me) Modeller (me) possibly animater (me) 2 atrworkers (who will make reference pics)

that would be nuff for me? and if i cant find anything nice ill go back to moddingDX


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tatts
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Posted: 30th Apr 2009 05:37
Quote: "so far we would be: a kinnda innactive Programmer who will do work every now and then, a texturer (me) Modeller (me) possibly animater (me) 2 atrworkers (who will make reference pics)

that would be nuff for me?"


lol no, most likely not. Even if your C++ programmer worked on this project full time. Chances are being by himself will still take a very long time to do. Even for yourself being only one Modeler/texturer and animator will take a long time to create all that on your own. But this does'nt mean you should give up though. As you create your scenes and start having something done that will capture the attention of others, some may jump in to help complete the project. you just never know. But to do this with just a couple people.... chances are your in for a very long ride. But good luck
Quik
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Posted: 1st May 2009 14:41
well, now iam after a bit of thinking, concidering making a Mod, now what game is EASY to mod?


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Sid Sinister
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Posted: 1st May 2009 19:39
That's not a bad choice Quik. The Source SDK Engine you can get for free, has an excellent community, set of documentation, and it's a good engine to boot. I also like the Unreal Engine 3 Engine.

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
Current Project: http://strewnfield.wordpress.com/
Quik
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Posted: 1st May 2009 22:41
Unreal.. iam not capable of that kinnda graphix yet (not that that is important) could you link me to the source SDK? ive searched before and couldnt find anthing i think=P anyway some general info could be good too=P


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AndrewT
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Posted: 1st May 2009 23:54
Quote: "could you link me to the source SDK? ive searched before and couldnt find anthing i think=P anyway some general info could be good too=P"


You need to own a Source game (i.e. HL2, CS:S, etc.), and then you'll get the option to download it from Steam.

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Quik
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Posted: 2nd May 2009 00:32
ah, i got CS:S, HL2, and some otherXD downloaded now=P i have also downloaded Autodest Softimage mod tool too=P


[Q]uik, Quiker than most

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