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FPSC Classic Product Chat / How can I make dead bodies? And rising bodies?

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SekoIdiootti
15
Years of Service
User Offline
Joined: 14th Mar 2009
Location: Finland
Posted: 28th Apr 2009 21:30
Well, I would need to have dead bodies for the game I'm making. I mean, for example, the cops in model pack 4. And also the zombie cops, so they would first lay in the floor and then rise. Is there a possiblity to do this?

My blood pack will have 500 blood overlays some day! I hope...
djmaster
User Banned
Posted: 28th Apr 2009 22:07
For rising bodies use the zombie doctor dead script from model pack 2.For dead bodies,Airslide made a tutorial about it in Milkshape.

A.K.A. chargerbandit
http://chargedstudios.fpschost.com/
SekoIdiootti
15
Years of Service
User Offline
Joined: 14th Mar 2009
Location: Finland
Posted: 28th Apr 2009 22:14
Thanks.
But ewww, I do'nt have Milkshape. Well, I guess I just have to use the boring scifi body and the ones from md2 sitters... And something I edit from those.

My blood pack will have 500 blood overlays some day! I hope...
Insert Name Here
17
Years of Service
User Offline
Joined: 20th Mar 2007
Location: Worcester, England
Posted: 28th Apr 2009 22:52
Put a living enemy with a heavy object above it which disappears after two seconds (use spawn time). The object will kill the enemy then disappear, leaving the corpse behind.

DJ Almix
18
Years of Service
User Offline
Joined: 25th Feb 2006
Location: Freedom
Posted: 29th Apr 2009 01:06
Read the fragmotion tutorial looks better then all the crummy default dead bodies.

SekoIdiootti
15
Years of Service
User Offline
Joined: 14th Mar 2009
Location: Finland
Posted: 29th Apr 2009 18:26
I tested the zombiedead.fpi script with the zombie cop, and it doesn't work.
And what is "fragmotion tutorial"? Where is it?

My blood pack will have 500 blood overlays some day! I hope...
xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 30th Apr 2009 03:06 Edited at: 30th Apr 2009 03:09
You can make any of the characters dead by removing IsCharacter=1 or changing it to 0 in the .fpe file. Attached is an example of an fpe file for any character. Just copy the fpe for Aiko for example, and change it like the one in the attachment.

Of course, once they are dead this way, you can't make them get up and they can't be posed. They're just dead. If you leave them dynamic you can throw them around though.



Brian.

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SekoIdiootti
15
Years of Service
User Offline
Joined: 14th Mar 2009
Location: Finland
Posted: 30th Apr 2009 21:38
Thanks, Xplosys!

My blood pack will have 500 blood overlays some day! I hope...
The Storyteller 01
15
Years of Service
User Offline
Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 17th May 2009 22:49
@Xplosiv, you are a genius - that really works!!!

You have to leave them dynamic otherwise they vanish. thats right but as a bonus you can position them as you like (they stay stiff of course). And they need leave body or infinite strength. otherwise they might vanish if somebody does lots of explosives in their proximity

In case you find my grammar and spelling weird ---> native German speaker ^^
Sandante
16
Years of Service
User Offline
Joined: 9th Sep 2008
Location: Dark World
Posted: 18th May 2009 13:22
I think Raving In A Utopia means the Fragmotion tutorial i made.

http://forum.thegamecreators.com/?m=forum_view&t=146302&b=24

But the problem is my pc crashed, and filefront were i uploaded the tutorial is not there anymore.

maybe some one else still have it and want to upload it for you.
if that is not the case i will make another one if i have the time,

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