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3 Dimensional Chat / Bone rigging tutorials for 3ds max

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Toasty Fresh
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Posted: 1st May 2009 13:24 Edited at: 1st May 2009 13:42
I've been googling for bone rigging tutorials for about half an hour, and every single thing I find gives me some long-winded thing about IK and all this complicated garbage. I'll learn that stuff when I get more advanced, but right now, all I want to know is how to assign objects to bones and that sort of thing. Anyone know of any?

Cheers, Toasty

"You are not smart! You are very un-smart!"
BiggAdd
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Posted: 1st May 2009 15:33 Edited at: 1st May 2009 15:34
I think you have been searching for the wrong thing. try "3DS Max Skinning Tutorial" for your search!

http://www.highend3d.com/3dsmax/tutorials/characters/308-3.html

I think you will find most tutorials will cover Soft IK setups before skinning, probably worth skimming through to find the skinning section.


Cheers
BiggAdd

djmaster
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Posted: 1st May 2009 17:36
To attach an object to a bone simply link the object with the bone,then move the bone around.

A.K.A. chargerbandit
http://chargedstudios.fpschost.com/
Sid Sinister
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Posted: 1st May 2009 19:43
Heh, just:

Go into the motion panel
Create and scale a biped to the size of your model
Move/Rotate/Scale things on the left hand side of your model
---if your model is not humanoid, you can use one of the panels on the motion panel to specify tails, fingers, ect...
Select everything on the left side, go into the motion panel's "copy/paste" panel and create a new copy, then paste opposite
select your model, add a skin, add bones (not the root bone, all the bones under the root)

From there it get's a little fuzzy, but you use the footstep icon.

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
Current Project: http://strewnfield.wordpress.com/
Toasty Fresh
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Posted: 2nd May 2009 01:30
@Biggadd; Thanks! I've bookmarked that for now

@DJMaster; that's what I'm looking for, wish I thought of that.

@Sid; That sounds a little complicated, I'm only trying to rig a weapon for FPSC. Although that's helpful, thankyou also!

The problem I'm having ATM is that the bones won't 'stretch', as in I can't assign a bone to the slide of the gun because then the slide will do a wierd 'up and down' motion when I try to move it back and forth. Is there an option or checkbox somewhere that I can use to make bones 'stretchy'?

"You are not smart! You are very un-smart!"
Sid Sinister
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Posted: 2nd May 2009 08:54
You should be able to select it and scale it to stretch it. Is that not working?

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
Current Project: http://strewnfield.wordpress.com/
Toasty Fresh
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Posted: 2nd May 2009 09:11
I don't think you quite understand. View the attached video.

Watch how the bones move. The second time I move the bones is how I want them to move.

"You are not smart! You are very un-smart!"

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Sid Sinister
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Posted: 2nd May 2009 10:39
Ah, didn't catch the 'gun' part above. Don't use bones for that dude, just keyframe the animation. Your just trying to do a recoil right?

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
Current Project: http://strewnfield.wordpress.com/
Toasty Fresh
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Posted: 2nd May 2009 10:43
Recoil, reload, move, yadda yadda.

I'll do that, but if a free program like blender can do it, then why not MAX?

"You are not smart! You are very un-smart!"
lazerus
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Posted: 2nd May 2009 11:28
max can, look at the start up videos, nobody ever watchs them

Just skin the selected piece and wolla, a bone in the gun, then keyframe, the about 5 frames over keyframe again and move the gun to where its supposed to be then repeat and rinse. Max has a nifty way to recognizse movement and will fill in the blanks.

cheers cb,
If you need it more in depth ll have a go at writing a tutorial if i get some free time.

And as the thousands bleed stagnant and scream to plead for their lost memories and questions in a melancholy pain and fear.
So I will crouch down, smile and whisper,
No. //BlooD Right, Book by me
Gingerkid Jack
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Posted: 2nd May 2009 11:30
I would also like to know how to skin guns in 3DS Max a tutorial would be very nice.

TheCleverGuyz
Toasty Fresh
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Posted: 2nd May 2009 11:32
Quote: "If you need it more in depth ll have a go at writing a tutorial if i get some free time.
"


That'd be a flippin' godsend. I would be very grateful.

"You are not smart! You are very un-smart!"
Alucard94
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Posted: 2nd May 2009 11:42
So what you want is to just skin a bone to the gun? Doesn't sound too hard to do, I'll go and search some.


Alucard94, the member of the future of the past.
Gingerkid Jack
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Posted: 2nd May 2009 11:44
Quote: "That'd be a flippin' godsend. I would be very grateful."


I would also be very grateful.

TheCleverGuyz
Toasty Fresh
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Posted: 2nd May 2009 11:45 Edited at: 2nd May 2009 14:06
Yeah, but like I explained in the post and vid above, I need the bones to stretch.

EDIT:

Quote: "So what you want is to just skin a bone to the gun? Doesn't sound too hard to do, I'll go and search some."


Sorry for not reading over this properly eariler, but I am animating a slide, magazine and hammer as well. While Glocks have shrouded hammers, I will likely be using these anims as a base rig for future projects.

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lazerus
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Posted: 2nd May 2009 15:19 Edited at: 2nd May 2009 15:23
Phew 3 hours later, dosnt seem much in the tutorial but i covered everything off my own bat, i haven'y animated in a while aswell making that much more annoying to remember,

anyho heres the tutorial, slap dash yes, covers what you need to do yes, Ill make a morph skin one when i get some more free time, morph skin is more complex as far i remember, Ill do a gun one when am ready, includes the model files from turbosquid, explained in the tut, PDF and DOCX file included if any changes are needed,

Ill add any other infomation as it needed, but am pretty sure i covered most of the basics, its been a while so enjoy

And as the thousands bleed stagnant and scream to plead for their lost memories and questions in a melancholy pain and fear.
So I will crouch down, smile and whisper,
No. //BlooD Right, Book by me

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Gingerkid Jack
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Posted: 2nd May 2009 19:48
Thank you havn't looked yet. But a very kind gesture!

TheCleverGuyz
Sid Sinister
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Posted: 2nd May 2009 23:37
What a weird approach for animating a gun IMO. I guess if you don't know how easy the curve editor and using keyframes is, you'd go with bones.

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
Current Project: http://strewnfield.wordpress.com/
lazerus
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Posted: 3rd May 2009 00:16
yeah ill do the gun one tommorow now, although the priciples still stand for a gun as a human.

The keyframe//curve editor system is prety effortless with low poly but large poly budgets its really easy to use it with.

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And as the thousands bleed stagnant and scream to plead for their lost memories and questions in a melancholy pain and fear.
So I will crouch down, smile and whisper,
No. //BlooD Right, Book by me
Toasty Fresh
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Posted: 3rd May 2009 01:09
Thanks a bunch, Laz, that's very useful.

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Gingerkid Jack
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Posted: 3rd May 2009 22:58
A weapon rigging tutorial would be very helpful as I havn't grasped rigging in Max yet. Normally I do it in Milkshape.

TheCleverGuyz
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Posted: 4th May 2009 20:59
A gun tutorial would be great!!

Hey

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