Dont worry.. this will hopfully be my last bsp topic for a while
But as I still havnt managed to think up anything, I thought I would give this its own topic so any bsp kings out there (someone said raven knew alot about bsps?) could possiably help me.
From what I can make out, a bsp can take two types of entity; Point Entitys and Brush Entitys. Thanks to Guy's dll I have point entitys sussed no worrys. Brush entitys are things like doors, buttons, trigger-areas and they illude me =_=
As I am under the impression that bsp geometry is static, i am *assuming* that what engines like half-life do is hunt down these brush entitys, identify them for what they are (door, button, etc) and insert their own object right there. This is what I was intending to do, and I am pretty confident that if I had the means I could write all the code to do that (apart from texturing them.. onto that in a minute) - my problem is that although I can find the brush entitys using Guy's entity dll, I have no information telling me its place in the world, its angle and its width and height. If i had that info, i could at least replace the entitys with cubes and size the cube accordingly (which would be fine.. unless i started wanting funny shaped doors and buttons -_-). How can i gain this information?
Now lets presume I got that information - the only other thing I would need would be its texture information so I could texture it how it looks in the editor. I again am *assuming* when i say that I think darkbasic pro probably loads all needed textures from the .wad file into memory when it loads the bsp? So all I effectivly need is a pointer to the right texture in memory (thats all ehh.. lol)
Can anyone clue me in on this? is it even possiable? It would kinda suck if i could never have any doors or buttons, and im desperate to get trigger-area information so I can get down to writing a meaty trigger engine within game
Btw, i'll just sneak this in at the bottom of the post - as most of the bsp compilers are all full of licenses and royaltys blah blah.. I was thinking of writing my own for all db users to use for free (yes i know, I am insane and it may (read: will probably) never happen =_= but before you bite at me, yes I do have experiance with c/c++

) and on my travels I came across this:
http://www.cg.tuwien.ac.at/~msh/bsplib/
seems to be some sort of c library to help with the compiling of bsps etc. I havnt really looked at it yet, I dunno how deep it goes into bsp compiling (vis data and radiosity etc) but it may be worth a look if any of you out there feel like giving it go

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