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DarkBASIC Professional Discussion / 2d sliding collision code

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Message
Terabyte
23
Years of Service
User Offline
Joined: 28th Dec 2002
Location: UK
Posted: 13th Aug 2003 02:19
in short im writting pacman.
How do you produce 2d sliding collision code.
ive already done collision code but it gets stuck to the walls
>>TerraByte. Putting the Byte back into Terragramming<<
If my post has less than 20 typos then it wasnt me who wrote it!
http://darkdayssoftware.20m.com/Logo394.GIF[/img]
Kevin Picone
23
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Australia
Posted: 13th Aug 2003 15:26
For variuos solutions check here. There's a platform example that handles scrolling platformers as wellas 'tile/grid' based games like pacman.

http://www.dbcode.underwaredesign.com

Kevin Picone
Play Basic - Visible Worlds - Kyruss II
[url]www.underwaredesign.com[/url]

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