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Work in Progress / New super mario world

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Nabz_32x
16
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Joined: 25th Oct 2008
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Posted: 3rd May 2009 22:27 Edited at: 3rd May 2009 22:32
Hi, I am currently make this Mario like game
which reminds on super mario world on the SNES,
because mario has all the abillitys that made this SNES game this special.


I have now coded 3 kinds of enemys, the complete physics of "mario"
and the level gimmics are almost finished too.

There is also a level editor included.

Things that are still missing is the ability to ride yoshy and his 3d model. Also lots of different Level themes have to be drawn and I still need a Xbox360 controler to try the physics for real.
So it still will take some time to become finished.

Is there a program that can take videos from running programs?
Because I would love to post a little video of the game on this forum.

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Gingerkid Jack
19
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Joined: 15th May 2005
Location: UK
Posted: 3rd May 2009 22:59 Edited at: 3rd May 2009 23:00
Looks really nice. But maybe a bit dark?

Jack

TheCleverGuyz
Nabz_32x
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Posted: 3rd May 2009 23:02
thanks for the point, I change the light settings from time to time. Still got to find the best way to light things up.
But this can be regulated from level to level within the editor.
Alfa x
18
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Joined: 1st Jul 2006
Location: Colombia
Posted: 3rd May 2009 23:07
Hi,
Try Fraps.
Sixty Squares
18
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Location: Somewhere in the world
Posted: 3rd May 2009 23:10 Edited at: 3rd May 2009 23:17
Wow it looks nice .

<-- Spell based team dueling game!
Nabz_32x
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Posted: 3rd May 2009 23:13 Edited at: 3rd May 2009 23:58
Thanks I´ll try this, as soon I can get my program running on this laptop, because DB says my current video hardware isn´t able to do 32 bit, when I switch it to 16 bit it says the same...
(The video hardware shouldn´t be the problem at all)

I remember getting this error a while ago
There was a way to get around it, but I can´t remember anymore everyone else experied this?

Edit: Fixed this.
tiresius
22
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Joined: 13th Nov 2002
Location: MA USA
Posted: 4th May 2009 20:04
Can you show screen shots of the level editor and describe how it works? I think the game looks great (a little dark like everyone says).

If you take this far enough... I say ditch the Mario theme, put in your own models and artwork, and sell it.

I'm not a real programmer but I play one with DBPro!
Valle
18
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Location: in your girlfriends bed
Posted: 4th May 2009 21:51
wow, looks really awesome
Would love to see it in motion!
Is he able to do the jumps of the N64-Version?


Nabz_32x
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Posted: 4th May 2009 23:27 Edited at: 5th May 2009 00:23
Hello, I´m still waiting for the 360 controller
to make a good movie.
The jump question is something I haven´t decided yet.
I liked the jump system in the N64 Versions, but putting it into a game that should be the sequel to Super mario world just wouldn´t fit into it. Using cape mario should be fun enough. But thats my opinion. I´ll make a Voting for it.

Ans also some screens of the level Editor (currently running in 1440*1024 laptop screen)







The levels are all straight forward, so that the camera wont be a problem at all. But I am still planing to add a 2D camera option for certain areas in the level, so it will show the game from the side.
Gingerkid Jack
19
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Location: UK
Posted: 5th May 2009 09:34
Looks good.

TheCleverGuyz
Nabz_32x
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Posted: 5th May 2009 14:25
Is it possible to open a poll on this forum?
Dr Tank
15
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Location: Southampton, UK
Posted: 5th May 2009 18:07
Looks much better now it's brighter. Looks very Mario. No idea about the jumps as i haven't played Mario 64.

Bizar Guy
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Location: Bostonland
Posted: 5th May 2009 18:23
About the camera, will it always be centered behind mario? I would think it should be at an angle. Frankly, I'd rather have it be at an angle like the middle one of your editor, unless the levels cure outside the z distance you're showing. Understand, trying to do precise platforming when you're positioned behind the character is not nearly as fun as when you can visually judge the distance without dealing with perspective.

I'm not entirely sure though, I'd have to see the game in motion to fully understand how the camera works and give a proper critique of it.

Nabz_32x
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Posted: 5th May 2009 21:40
thats quite an interessting aspect you mention there Bizar Guy,
The camera is centered behind mario and can switch to side view.
A half rotated camera will be difficult to realise without manually switching camera positions, cause you can´t see whats behind a high wall, sure you got the same problem with the centered view as well, but I think it fits better in the planned level design, also when mario isn´t visible the camera goes automatically up. This would be harder to realise with an 45 degree view on the field.
The only possibility for making this possible would be drawing a line around mario that´s still visible when he´s behind an object like in Age of Empires.

I´m going to get my Controller till weekend so be patient for the video.
thenerd
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Location: Boston, USA
Posted: 5th May 2009 23:12
yay a good mario remake!

Now is better than never.
Although never is often better than *right* now.

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