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3 Dimensional Chat / Problem with animation keyframes

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Sopo the tocho
17
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Joined: 12th Jun 2007
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Posted: 3rd May 2009 23:24
Hi
Im making a third person shooter and using some models I bought for FPSC but I have some problems trying to figuring out the animation keyframes of each model. ¿How can I know wich keyframes correspond with each animation?

The models are in .x format.

Kind regards.
Rayco Santana

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lazerus
16
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Joined: 30th Apr 2008
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Posted: 3rd May 2009 23:48
Their should be a file with the weapon that includes the frames.
WEAP /? its been a while so dont quote me...

And as the thousands bleed stagnant and scream to plead for their lost memories and questions in a melancholy pain and fear.
So I will crouch down, smile and whisper,
No. //BlooD Right, Book by me
Sopo the tocho
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Posted: 4th May 2009 04:29 Edited at: 4th May 2009 04:36
Quote: "Their should be a file with the weapon that includes the frames.
WEAP /? its been a while so dont quote me..."


there isnt any file with that imformation
the models I want to use are from the modelpack 1.
I tried downloading the DBpro version of it but aparently theres no diffence between both versions and theres no file with that information there either.

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BMacZero
18
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Joined: 30th Dec 2005
Location: E:/ NA / USA
Posted: 4th May 2009 04:44 Edited at: 4th May 2009 04:46
I wrote this program up real fast, it will allow you to go through each frame manually and write down which frames do what.



Also, if it's a gun you have, you can just look in the file called 'gunspec.txt'. Near the bottom there is a list of animations with their start and end frames. Characters have a similar list in their .FPE files, but the animations are not clearly named and so are pretty much unidentifiable.



Johaness
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Posted: 4th May 2009 04:49 Edited at: 4th May 2009 04:51
Edit - Use BMacZero's solution. works best.
Sopo the tocho
17
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Posted: 5th May 2009 02:33
thank you BMacZero your program worked perfectly!

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