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3 Dimensional Chat / How do I model Guns?

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Clbembry
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Posted: 5th May 2009 00:48 Edited at: 8th May 2009 03:09
I start with cubes but they always end up all boxy and look terrible. How do I make the edges and such smooth?


EDIT: Here, I modelled 2 guns to show you.






They have so many yucky completely sharp edges, and the bevel tool deforms them drastically.
Azunaki
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Posted: 5th May 2009 01:00 Edited at: 5th May 2009 01:01
i think this all has to do with preference. you can model an object any way you want it you just have to get started in the right direction.

when modeling something with a cube it requires using the knife tool a lot(that's hopefully a tool you know of) and cutting down the edges and rounding them that way, but like i said this is all leading into how you prefer to do it.

i would suggest watching some short modeling videos using the program you use they don't need to be tutorials but videos. this way you can see how some one uses your program and get an idea of using it to model with. tutorials usually show this the best though.
Clbembry
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Posted: 5th May 2009 01:08
Is there a knife tool in Blender? Because that is what I use.
sprite
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Posted: 5th May 2009 01:51
I would start off with a picture of the gun. It can be a drawing (doesn't have to be a work of art just an outline) or a photo to model off. Its easier to work off.

For edges use the beval command. Note maybe under a different name.

I'll add something later on.
Clbembry
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Posted: 5th May 2009 02:08 Edited at: 5th May 2009 02:10
I do outline, but there are parts on guns that are round, too round for bevel and I don't know what to do.

Edit: Also, how do you just completely remove unneeded vertices?
Azunaki
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Posted: 5th May 2009 06:42
.....
in blender no idea.
Clbembry
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Posted: 5th May 2009 07:15
Darn, anyone know?
Toasty Fresh
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Location: In my office, making poly-eating models.
Posted: 5th May 2009 10:06
Quote: "when modeling something with a cube it requires using the knife tool a lot(that's hopefully a tool you know of) and cutting down the edges and rounding them that way, but like i said this is all leading into how you prefer to do it.
"


What?

I've never used anything called a 'knife tool' before, and I've been modeling guns for three uears.

"You are not smart! You are very un-smart!"
Kravenwolf
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Location: Silent Hill
Posted: 5th May 2009 11:44 Edited at: 5th May 2009 12:01
Quote: "Is there a knife tool in Blender? Because that is what I use. "


Yes.

Quote: "How do you completely remove verticies?"


Right click on them in verticies select mode and press the DELETE key.


-Kravenwolf

Success is not final--failure is not eternal.
Quik
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Location: Equestria!
Posted: 5th May 2009 16:55
Toasty Fresh: Knife tool, cut tool, whatever u wanna call it, u Cut in an Polygon/Edge=P

i prefer using either an outline tool and then making that outline an polygon and work from there or using boxes for guns


[Q]uik, Quiker than most
feiting shadow
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Posted: 6th May 2009 04:49
The blender knife tool is really handy, and works under edge modifications much better.

Anyway here's a mini tutorial for modelling a gun (Blender)

Open it up, you'll see a cube. Hit tab to go into edit mode. After hitting tab, click "select faces", it's the button with a triangle on it between the 3D screen and the lower panel, on the right.

hit "a" to deselect all, if it doesn't, hit it again. Then right-click on the top face. Hit "e" and if it prompts, hit "select region", then hold the ctrl key and drag the mouse up. (you might want to be in a different view, I use numpad 1 for top and 7 for front, I think that's default)...

Now that you've extruded it up a bit (doesn't matter how much, you can change it later), hit "a" again and select a side face, then hit "e" and extrude that, until you have an L shape.

That should give you a basic shape of a gun... and to be honest, the only extra thing you'd need to do is switch to scaling (or just hit "s", then "x,y, and z" to lock the axes you're changing) and change the scale of the portruding area.

Man, I need to make a video of this...

Note, if you screw up and hit right mouse or undo after extruding, you probably did NOT erase the extrusion, you just moved it back to where it started... so just select it and move it again. This is because when blender extrudes, it actually duplicates a face/vertex/whatever, then moves it. So hit delete instead of undo when you *** up

The last mini tutorial thing you should know is in the lower right, there's a set smooth modifier in the panel, if you don't see it, click your middle-mouse button between the bottom panels and drag it to the left. "Add Modifier" then "Subsurf", 2 levels is usual. It'd smoothe it out.

And last but not least, shift K is the knife tool.

Other handy notes: B is box select, and "alt B" is clipping select, which is EXTREMELY HANDY if you have lots of stuff, and only want to select one region of vertices. I used it a few times already, as a beginner...

Man, you guys really should read the manual... just dedicate an hour a day to it, it's extremely handy, well worth the time and effort in my opinion.

And yes, about that tutorial vid you could use, I might get to it soon. Any suggestions or things you want? I'm not a pro, but I do know what practically every button does that's not animation related... (and have to reread some, hehe)

Signed
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Kravenwolf
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Posted: 6th May 2009 05:01 Edited at: 6th May 2009 05:08
Edit: Nevermind

Success is not final--failure is not eternal.
feiting shadow
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Posted: 6th May 2009 05:10 Edited at: 6th May 2009 05:12
ok I'm printing that right now... (hooks up printer...)

also, attached is my tutorial's final result in jpg, with a trigger added... using 2 more extrustions.

Figured it'd be best if I followed my own instructions to see if they work. (they do...)

edit:... hey! put that back up! (kraven... lol, I'll find it later if you don't, no biggie )

Signed
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Azunaki
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Posted: 6th May 2009 06:14 Edited at: 6th May 2009 06:17
......umm not trying to be mean feilting. but that image... makes your post seem rather... well stupid...


blender gun tutorial part 1
part 2
part 3
part 4
part 5
part 6
part 7
part 8 UV mapping

ok so this adds up to about 120mins. its a complete tutorial of making a handgun in blender. no i have never used this. but since its a complete video tutorial i figured i would post it. its 110mins if you don't include UV mapping. (youtube really does have EVERYTHING...lol except porn)

lol alternate 6Min tutorial(without an annoying person talking) kinda hard to read but you get the just of it. this is EXTREMELY BASIC!!! and does not go into almost any detail!!just gets the BASIC shape in.

5min48sec modeling and shooting gun
Clbembry
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Posted: 8th May 2009 03:09
I posted 2 pictures to show you what exactly I'm talking about.
Azunaki
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Posted: 8th May 2009 05:05
doing an inner extrude then pulling that out a little would round it out a bit but im not sure how exactly it would make those look. you could also use the knife tool and go around the edge it would be similar to the inner extrude but would take a lot longer. but would give you better control over the lines.

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