Hi gang, well todays the day Iam starting my first Adventure game. After Mr purps Cherry Pie, and the Bomberman clone I helped work on, its time to create my vision of a fun game. Taking into account various games that have been made / or not completed with little feed back (ie there you go play this), I though ild do a kind of progess report. Depending on how it goes, it could be a shining example of how to get you game going ... or more likely the how to waste 500 hours in 3 easy steps.
If anyone remembers I made a program that runs in Lightwave that exports whole scenes into DBPro, then depending on the name of the object it let DBpro react to the collision in different ways (i.e. enemy damage, power ups, keys, edges of the map). I used this in my first game Mr Purps Cherry Pie. The code has now been optimised, 1 more day and ill put in quest triggers and were off. So level making is ready to go. Now here I think is the first step to the destruction of my game. I could run off and start making the thing.
But NO iam going to be strong, plot and characters first (stamps foot for effect).
Its not any particular genre but if you imagine any indiana jones game with Mario 64 and with nintendo quest dialogs (aka Zelda) your kind of getting there. Its not an attempt to recreate any particular game rather to show what ild like to see in a game. Ive always admired the way Mario 64 after 20 mins let you explore the world in whatever order you pleased. Along with the need to collect stars to open various doors. I just couldnt wait to see what was behind them. So thats in because I love the concept.
Okay lets face it Mr Purps had no plot, except the desperate urge to collect cherries. So Iam taking my plot very very seriously, as luck would have it most of the engine interaction with objects has already been done. So my next challange is to create a method of flags and quests, and get that working to create a Plot.
Ive started on the characters that are most needed in an indiesk adventure game. And I need at least 5 characters as points for quests in the town. 1 person is going to have to be a man with a fez. You cant go collecting rare treasure without a man in a fez in it somewhere. Hopefully with a few characters I can drift into locations and then finally a draft of a plot.
So thats it so far, all text
. Ah well prepare yourselves for black and white, oh yes pencil drawings on .... wait for it lined paper. No money is to great for my project! Till next time ....
Okay heres 3 of the characters in the game, meet Dusty with a backpack, and Fez er with a fez is going to provide equipment (torches ropes etc), Arty (Art Dealer) is now going to the main person to get quests from. Remember these are inital sketches and the first process to getting what i have in my head to a 3D model.