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Dark GDK / Smooth Display?

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DragonsLair
15
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Joined: 3rd May 2009
Location: Scarborough
Posted: 7th May 2009 14:32
When you compile a games. The display of the objects is very blocky. How do I make it display SMOOTH graphics? Do I incorperate DIRECTX somehow? a sample code would be great

JRC
jezza
16
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Joined: 8th Mar 2008
Location: Bham, UK
Posted: 7th May 2009 18:27
Do you mean anti-aliasing?
DragonsLair
15
Years of Service
User Offline
Joined: 3rd May 2009
Location: Scarborough
Posted: 7th May 2009 18:52
thats exactly wat i mean yes. any ideas?

JRC
ABXG
15
Years of Service
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Joined: 1st Apr 2009
Location: Canada
Posted: 7th May 2009 22:42
You can use the following command to set up your game with AA. AA seems to get disabled when you display a sprite to the screen.



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Currently 1300+ lines of code into an "over-the-shoulder" action RPG with combat based on rag-doll physics.
DragonsLair
15
Years of Service
User Offline
Joined: 3rd May 2009
Location: Scarborough
Posted: 7th May 2009 23:31
Thats excellent thank you. Although, what does this mean:

int iVSyncOn, int iMultisamplingFactor, int iMultimonitorMode

JRC
DragonsLair
15
Years of Service
User Offline
Joined: 3rd May 2009
Location: Scarborough
Posted: 7th May 2009 23:33
One more thing, in Blitz3D you could set 3d objects to fade out at a defined distance, so that it still exists but it didnt get rendered.

Is this possible in DarkGDK?

JRC

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