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FPSC Classic Product Chat / Appear_nocollision.fpi dosen't seem to work in static entitys

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NickM
15
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Joined: 6th Apr 2009
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Posted: 10th May 2009 02:40
Whenever I use appear_nocollision.fpi instead of the normal appear1.fpi in static entities, they still cannot be walked through when I run a test game. Any ideas whats wrong?

I am also using airmod 0.6 beta
Hockeykid
DBPro Tool Maker
17
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Joined: 26th Sep 2007
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Posted: 10th May 2009 03:25
They have to be dynamic, static entities don't use scripts.

Wizzkid
AGK Tool Maker
18
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Joined: 14th Aug 2006
Location: Northern Ireland
Posted: 10th May 2009 03:27
Static entities become a part of the world when the game is built. This means they arent effected by scripts. Static objects use totally different collision than dynamic objects, so you can only apply this script to dynamic objects.

Hope that helps

Wizzkid



NickM
15
Years of Service
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Joined: 6th Apr 2009
Location:
Posted: 10th May 2009 04:43
Thanks a lot guys, that was really bugging me!

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