this should work, but i never worked with load and save array before
// Put in variables and Save the array
// Dim the array
dim PlayPos#(3)
// X Position
PlayPos#(0) = Object Position X(PlayerObj)
// Y Position
PlayPos#(1) = Object Position Y(PlayerObj)
// Z Position
PlayPos#(2) = Object Position Z(PlayerObj)
// Save the array to Bobbels Array Format
Save Array "PlayerSave.BAF", PlayPos#()
// Undim the array, you don't need it anymore
Undim PlayPos#()
// Load the array and extract variables
// Load Array
Load Array "PlayerSave.BAF", PlayPos#
// Extract the values
X# = PlayerPos#(0)
Y# = PlayerPos#(1)
Z# = PlayerPos#(2)
// Position the playerobject
Position object PlayerObj, X#, Y#, Z#
And when you see this, you may realize you can put much more variables in there, like ammo, HP, GP, etc, etc,
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