Quote: "I dont think anyones going to be using a 40000 poly model in their games any time soon."
I realize that, that is why I left instructions on how to reload it. so if anyone wants to break it down, it can be very easy to do. Half to most of the polys in this model, is in the engine. Also when I created this, I did'nt have game content in mind.
I am also adding the scene file to make it easier to load for those who have TS 7 installed, Note though that this model was built using workspace and not the model side, Also the whole model has been encapsulated in 3d, so if you are familiar with workspace you may already know how to select the sub objects, if not than just ask and i'll try my best to explain.
Anyways, Thanks for the comments....Tatts