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Work in Progress / Atari 2600 Adventure

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Cagedrei
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Posted: 11th May 2009 22:51 Edited at: 11th May 2009 23:21
I'm about two weeks into this, and I thoughth it might be time to see if anyone had any feedback.

This game uses 3D sprites but presents itself as much in 2D as possible. I've used 3D because I hope to create a variant which acts as a true 3D game. There are some conceptual problems with that. Adventure presents a strange two-dimensional world in which the viewing plane sometimes represents the horizonal and other times the vertical. So I'm working in pseudo-2D while developing, at least.

All of the rooms and most of the objects are set up. Enemies aren't activated yet. You can't play a full game yet, but you can wander around and test things. This recreates not only the 32 rooms seen in the Atari original, but also all 300+ seen in Indenture, the DOS adaptation of Adventure. So you can do plenty of wandering, at any rate.

The levels and objects are all extruded into 3D from simple text file input (much like the Atari original), which can be easily customized.

With so many retro games having been made, I was surprised no one has done this one before. As I work on this, I'm less surprised. It's complicated. Hmm. Maybe I'm making it too complex. LOL

If anyone has any thoughts or feedback, or finds any bugs, please let me know. Suggestions for features are welcome. If you can see a better way of doing something, or point out a bone-headed method I'm using for something, I welcome the criticism.

Edit: This requires both the Matrix1 plugin and the Sparky collision plugin!

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tiresius
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Posted: 12th May 2009 22:17
Can you post some screenshots?

I'm not a real programmer but I play one with DBPro!
Cagedrei
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Posted: 12th May 2009 22:37 Edited at: 21st May 2009 08:11
Screenshots? Umm. Let's see if the attachments work for me, here....

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Cagedrei
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Posted: 12th May 2009 22:40 Edited at: 21st May 2009 08:12


Here's another. These reflect alterations I've made since posting the .zip file. I'm developing enemy behavior, so the various dragons are all visible onscreen while they wander offscreen.

The graphics are basically the same as those in the Atari original, except in 3D, possibly with some slight variation in my color palette.

The attached images are reduced to 75% of game size, largely because my slow connection makes me run the risk of being kicked offline while I'm uploading a file.

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Cagedrei
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Posted: 20th May 2009 04:43 Edited at: 20th May 2009 05:09




I guess no one around here is as enthusiastic about lo-res Atari 2600 remakes as I am.

At any rate, here's a fully playable version of the game. The objects and enemies are all activated and the game can be played from start to finish. This is still WIP, so there could conceivably be bugs which I've not noticed yet. If anyone tries this and finds one, please let me know, and I'll fix it.

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White Fang 12
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Posted: 20th May 2009 05:23
could you give us a compiled version i can't seem to get it to run


BMacZero
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Posted: 20th May 2009 05:57
Wow, what a wierd game . It was fun even though I had no clue what I was supposed to do . I killed a couple of the ducks with a shield, and then I picked up a bat, and I actually figured out how to get in the black castle, and then I got lost and went in circle for 15 minutes



Cagedrei
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Posted: 20th May 2009 07:06 Edited at: 20th May 2009 07:13
Here's a compiled version. This does require the Matrix1 and Sparky collision plugins, as noted in the original post.

Is it a weird game? If so, I guess that's largely down to the design of the original which, remember, was coded in 1978 and was only 4kb in size. I guess you really have to like the old Atari-style games to appreciate it. To me, Adventure is and always has been not only my favorite video game, but the one against which all others are measured. I like the surreal quality (the viewing plane which is sometimes vertical, sometimes horizontal; the wrapped mazes), the sparse environments, the bright colors.

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Cagedrei
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Posted: 20th May 2009 07:09 Edited at: 20th May 2009 07:18
Here's the text of the readme, which is included in the .zip file, for anyone baffled by what the purpose of the game may be, or how to play.

I'll add here that the sword, which looks like an arrow ( --> ) can kill the dragons. I should have put that in the readme. Also, to win the game, you need to take the chalice inside the yellow castle - so it has to be unlocked, first. (Load the "wintest.adb" included with the game, to see how it works. Just go up two rooms, into the yellow castle, while still carrying the chalice.)

Games four and five have over 300 rooms, as well as several new objects, but can't be played in full unless you know how to find the easter egg from the original Adventure.

From the readme:

This is a re-creation of the 1978 Atari 2600 game, Adventure, which was programmed by Warren Robinett. It also encompasses all of Craig Pell's DOS adaptation of Adventure, which was called Indenture.

The goal is to find the flashing chalice (shaped like a trophy) and return it to the yellow castle (the room where you start). Castles in the game must be unlocked with keys of the same color. The player can pick up and carry the various game objects and use them to try to solve the game. There are dragons (which may resemble ducks), which can eat you. There is a bat, which may swipe whatever object you are carrying.

To pick up an object, run the player into it. To enter a new room, run off the edge of the screen.

Controls:

-Use the arrow keys to move vertically and horizontally.
-Press the space bar to drop an object.
-When on the game selection screen, press "1" to cycle through the game options.
-Press "Enter" to start the game.
-If you are eaten, press "2" to restart the game. You will be returned to the starting room.
-To Return to the game select room, press "Page Down".
-Press "r" to load a saved .adb game.
-Press "s" to save a game to .adb format.
-Press "p" to pause the game.
-Press "t" to save a screenshot to the working directory, as "currentlevel.jpg".

The classic Adventure easter egg is recreated here, as is the Indenture easter egg, in games four and five. In addition, I've added my own easter egg and a series of new rooms.
Iuzidal
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Posted: 27th Jun 2009 19:32
Amazing! At the risk of showing my age, this had me laughing with fond memories. My family now thinks I have completely lost it as tried to explain how awesome this was 30 years ago.

Thank you for making it.. very well done.

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