I'm about two weeks into this, and I thoughth it might be time to see if anyone had any feedback.
This game uses 3D sprites but presents itself as much in 2D as possible. I've used 3D because I hope to create a variant which acts as a true 3D game. There are some conceptual problems with that. Adventure presents a strange two-dimensional world in which the viewing plane sometimes represents the horizonal and other times the vertical. So I'm working in pseudo-2D while developing, at least.
All of the rooms and most of the objects are set up. Enemies aren't activated yet. You can't play a full game yet, but you can wander around and test things. This recreates not only the 32 rooms seen in the Atari original, but also all 300+ seen in Indenture, the DOS adaptation of Adventure. So you can do plenty of wandering, at any rate.
The levels and objects are all extruded into 3D from simple text file input (much like the Atari original), which can be easily customized.
With so many retro games having been made, I was surprised no one has done this one before. As I work on this, I'm less surprised. It's complicated. Hmm. Maybe I'm making it too complex. LOL
If anyone has any thoughts or feedback, or finds any bugs, please let me know. Suggestions for features are welcome.
If you can see a better way of doing something, or point out a bone-headed method I'm using for something, I welcome the criticism.
Edit: This requires both the Matrix1 plugin and the Sparky collision plugin!