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Dark GDK / dbKeyState WAS PRESSED instead of IS BIENG PRESSED?

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DnB
15
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Joined: 28th Feb 2009
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Posted: 12th May 2009 14:43
Hey everyone, I am sure people have come across this before but how would I whip up a code that would ask "WAS THE KEY PRESSED" instead of it always returning a "1" (TRUE) that a key IS BEING PRESSED. I am making a music game and I dont want it to put down a bunch of notes depending on how long someone holds the key.
I could not find any post where this was discussed. I am using dbKeyState.

THANKS IN ADVANCE FOR THE PEOPLE WHO HELP ME OUT ON THIS!! I will repay you if I can.
jezza
16
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Joined: 8th Mar 2008
Location: Bham, UK
Posted: 12th May 2009 15:01
Set a bool value at the end of a frame, and then at the beginning of the next check this against the current frame. If they are different, and the key is down now, it has been pressed.

DnB
15
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Posted: 12th May 2009 15:11
Awesome! Thanks for the superfast response! Although you lose me with the "frame".

Could you possibly spoon feed me a little code??

Please good sir
jezza
16
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Joined: 8th Mar 2008
Location: Bham, UK
Posted: 12th May 2009 18:34
I use frame to refer to every run of the main loop of the game code. Hence "frames per second".
Here's a little example:


DnB
15
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Joined: 28th Feb 2009
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Posted: 12th May 2009 19:10
AH! I do see! Yea I drew a blank when you said frame for some reason. Thanks a lot for the code though! This will definitely help me out.

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