I made game that Plane attacks Large Ship.
the battleship was a large 3D object, so i decided to control the each of the weapons in the ship with ilmb. and the weapon works well.
if the plane attacks the weapons on the battleship, then the weapon should be destroyed. i think i can do that by dbHideLimb() or other way.
but, to destroy the weapons, the bullet must hit the each limbs(Weapons). and i think there is no function like dbObjectCollision () or dbObjectHit() for limb in Dark GDK.
how can i solve the problem?
is there any other way for limb Collision making?
or just give it up and found other way?
i need advice now.. please.
Hi, How Are You, Today