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FPS Creator X10 / bump on walls give off licht?

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visual dreamer
15
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Joined: 5th Mar 2009
Location: universe x
Posted: 14th May 2009 20:30 Edited at: 14th May 2009 20:47
hi all
i was experimenting wall segments and bump.
but wene i Add bump to it gives off light ow can thise be?

see pic

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mgarand
16
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Location: The Netherlands
Posted: 14th May 2009 20:56
i dont understand... do you mean there is no light (you placed) but in-game it gives light?

visual dreamer
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Posted: 14th May 2009 21:07 Edited at: 14th May 2009 21:09
wel i have a wall segment,but when i add this bump to the wall it doesn't Response any more to light,it just stay the same like on the picture
mgarand
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Location: The Netherlands
Posted: 14th May 2009 21:12
okay, i had this problem too, i used my own way to solve this. i just made _D _N _S (diffuse, normal and specular mapping) and solved...

i know more ways. but msn or email is usefuller then

ps: (makkelijker ff laten zien via screens/video)

visual dreamer
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Location: universe x
Posted: 14th May 2009 21:42
but i have the _D _N _S maps set up to the wall(see pic)



ps:hier is me e-mail kun me toe vogen op msn(wes_gamer@hotmail.com)

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The Next
Web Engineer
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Location: United Kingdom
Posted: 14th May 2009 21:54
Yeh i have this as well exactly the same as VD

The Next
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Posted: 14th May 2009 22:23
I'm pretty sure you don't need to have the N and S maps in the .fps file. Try taking those out, and make sure that you have the right effect.

mgarand
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Posted: 14th May 2009 22:48
its already solved

Jingle Fett
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Posted: 15th May 2009 02:19 Edited at: 15th May 2009 02:20
You don't need to mention all of them in the .fps...texture0 is all you need. Also, you don't need the d2 texture, you can erase it.

I know what the problem is. You need to add a transparent alpha channel to the specular map. If it doesn't have it, the texture will glow in the dark. That's how you can have segments and entities with lights on them; make that section on the alpha channel white and it glows in the dark.
So yeah, just give the specular map a black alpha channel and it should be fine.

A picture says a thousand words.
--H.K.--
http://www.fpsc-online.com/

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