@KISTech
You are right... there might be some established additional stuff that is missing in DGDK.NET, but given the fact that DGDK.NET is the "youngest child" in the TGC/GDK family, we all should give APEXnow the necessary time to make his work a good one, don't you think?
I suppose it's only a matter of (not that much) time, that we'll see first the major and then the minor plugins beeing re-engineered to DGDK.NET... except they didn't sell enough DGDK.NETs to make it a profitable system to develop / re-develop plugins for.
One thing which could be done better is the information about DGDK.NET, which IMHO is quite poor (it doesn't even have a separate page, giving a quite temporary impression
)
Let's see:
DP is in the works
DAI is also in the works
SC will surely be done (couldn't imagine why not...)
And being extensible, DGDK.NET offers also the chance to develop your own addins, so that I am sure that the more packages are sold, the more addins we will see.
As a matter of experience, you should give a product an acceptable time to evolve (at least 1 or 2 years), and I think DGDK.NET is going its way ( I hope so ;P )
Quote: "For now with GDK.Net you are mainly stuck with the default DBPro command set.
"
... well and everything which comes with the .NET framework... plus you could use SlimDX to enhance your application / game... plus any other .NET / COM component you would like.... which gives you by far the best "basic" DBP system currently available, I think...
Just my 2 cents
Cheers