Subroutines. they are very easy. maybe in your game you have some kind of code that wil always be the same. so instead of copy pasting that code in every loop you make, you make a
subroutine. as subroutine looks like this:
Walking:
// Do the walking code
return
if you want to call a subroutine, you do like this
this is vary handy cause it cleans the code and is handy to debug, cause you can just delete the lines so you can check were the bug is
and about animating, i think DeleD Lite 2.0 does that, but it doesn;t have any exporters for it yet
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