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FPS Creator X10 / x10 AI

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zachrb
16
Years of Service
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Joined: 12th Aug 2008
Location:
Posted: 16th May 2009 01:01
I downloaded the demo for FPSC and I realized the AI was HORRIBLE. Is the AI in x10 really any better? I want tough AI.

The Next
Web Engineer
16
Years of Service
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Joined: 3rd Dec 2007
Location: United Kingdom
Posted: 16th May 2009 01:12
Yes it is much much better i would give it the following rating very quick of course im tired.

FPSC X9 = 1/10
FPSC X10 = 6/10
Far Cry 2/Crysis = 10/10

Could be improved but its still very good for FPSC being a cheap engine.

The Next
Windows 7, Intel Core 2 Duo 3.2 Ghz, 4GB, 2x Nvidia 9600GT 1GB
zachrb
16
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Joined: 12th Aug 2008
Location:
Posted: 16th May 2009 02:41
Really. Well that is VERY good news to my ears.

The Next
Web Engineer
16
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Joined: 3rd Dec 2007
Location: United Kingdom
Posted: 16th May 2009 11:49
It sure is im happy with the AI the X9 guys are total idiots walking into walls you can even stand right next to them and they dont move.

The Next
Windows 7, Intel Core 2 Duo 3.2 Ghz, 4GB, 2x Nvidia 9600GT 1GB
mgarand
16
Years of Service
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Joined: 22nd Dec 2007
Location: The Netherlands
Posted: 16th May 2009 12:20
well x9 AI is good too! i mean the enemies from x10 cannot walk waypoints, and x9 can use pace.fpi and cover.fpi. then they are awesome good!

but darkai is good too..

The Next
Web Engineer
16
Years of Service
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Joined: 3rd Dec 2007
Location: United Kingdom
Posted: 16th May 2009 12:36
Well honestly i never used the way points as they where so buggy they made the character walk into things and everything wasn't very believable.

The Next
Windows 7, Intel Core 2 Duo 3.2 Ghz, 4GB, 2x Nvidia 9600GT 1GB
mgarand
16
Years of Service
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Joined: 22nd Dec 2007
Location: The Netherlands
Posted: 16th May 2009 13:22
yup, but really try it in x10, for main use pace.fpi and shoot = cover.fpi

i really like it that way, good for guards

zachrb
16
Years of Service
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Joined: 12th Aug 2008
Location:
Posted: 16th May 2009 14:52
So those commands DO work for x10?

mgarand
16
Years of Service
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Joined: 22nd Dec 2007
Location: The Netherlands
Posted: 16th May 2009 15:02
yup

The Next
Web Engineer
16
Years of Service
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Joined: 3rd Dec 2007
Location: United Kingdom
Posted: 16th May 2009 18:57 Edited at: 22nd May 2009 19:58
Yeppy do dah daisy

^^^
I Must be going mad today

EDIT: now im back lol

The Next
Windows 7, Intel Core 2 Duo 3.2 Ghz, 4GB, 2x Nvidia 9600GT 1GB
seth zer0
18
Years of Service
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Joined: 22nd Apr 2006
Location: Fort Walton Beach, FL
Posted: 21st May 2009 11:46
I think the reason the A.I. way point don't work in x10 (well for following them in the same pattern as you laid out.) is cause of the fact they have a built-in patrol. so they are random of were they move when in patrol.. Guess to give it a more realistic feel. But it does suck we cant make them patrol in a line or something.

Nomad Soul
Moderator
17
Years of Service
User Offline
Joined: 9th Jan 2007
Location: United Kingdom
Posted: 22nd May 2009 00:54
Now that Lee has introduced support for X9 scripts in X10 I'm not sure why the waypoint scripts don't work in the same way.

Has anyone tried setting the enemy AI to patrol and increasing the active distance of the enemy to see if they wonder around the level or do they only patrol in the room they are in?
lampsrus
15
Years of Service
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Joined: 14th Jan 2009
Location:
Posted: 22nd May 2009 02:10
I've done something similar Nomad, and it seems that the enemies won't move at all with version 1.08. Haven't tested 1.09 BETA yet, but unless they changed darkai it shouldn't change.

Don't ask about my forum name. LONG story.
Coach Shogun 20
15
Years of Service
User Offline
Joined: 27th Feb 2009
Location: In your mind, messing with your thoughts
Posted: 22nd May 2009 22:56
@lampsrus: I think 1.09 is official now. Check for updates in FPSCx10

seth zer0
18
Years of Service
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Joined: 22nd Apr 2006
Location: Fort Walton Beach, FL
Posted: 25th May 2009 11:30
Wow it is maybe that mean the migration is now on its way for winter..

Squalker
16
Years of Service
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Joined: 22nd Apr 2008
Location: Canada
Posted: 28th May 2009 21:32 Edited at: 30th May 2009 01:26
Actually Lee is starting work on version 1.10 for X10 now... and has said he won't start Migration work till we are fairly happy with X10...
seth zer0
18
Years of Service
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Joined: 22nd Apr 2006
Location: Fort Walton Beach, FL
Posted: 29th May 2009 06:44
Yeah he announced that after I posted that..maybe I should edit my post there..

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