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Dark GDK / 3DSMax 9

Author
Message
DragonsLair
15
Years of Service
User Offline
Joined: 3rd May 2009
Location: Scarborough
Posted: 16th May 2009 12:31
I want to make a fire in 3dsmax 9, export it as .x (i got the plugin )and display it in my game.

Is there any special technique to this because it loaded ok but it didnt show up the partical emitted particals?

ABXG
15
Years of Service
User Offline
Joined: 1st Apr 2009
Location: Canada
Posted: 16th May 2009 12:47
If the animation is programmed into the file and it exported correctly you could play it by using:

dbPlayObject


and

dbSetObjectSpeed


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Currently 1500+ lines of code into an "over-the-shoulder" action RPG with combat based on rag-doll physics.
DragonsLair
15
Years of Service
User Offline
Joined: 3rd May 2009
Location: Scarborough
Posted: 16th May 2009 13:05
i did that but it didnt show the fire.

Does DarkGDK have it own partical emitter?

ABXG
15
Years of Service
User Offline
Joined: 1st Apr 2009
Location: Canada
Posted: 16th May 2009 15:13
If you look in the DarkGDK documentation under the "Particle" section you should be able to find your answer. It is a small section so not much reading.

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Currently 1500+ lines of code into an "over-the-shoulder" action RPG with combat based on rag-doll physics.

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