If the animation is programmed into the file and it exported correctly you could play it by using:
dbPlayObject
These commands will play the animation data contained within the specified 3D object.
You can optionally play the animation by providing a specified start and end frame.
Syntax
void dbPlayObject ( int iObject )
void dbPlayObject ( int iObject, int iStart )
void dbPlayObject ( int iObject, int iStart, int iEnd )
and
dbSetObjectSpeed
This command will set the speed of the animation in the specified 3D object.
A value of 1 will perform the animation at its slowest rate.
A value of 100 is the maximum speed setting.
Syntax
void dbSetObjectSpeed ( int iObject, int iSpeed )
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Currently 1500+ lines of code into an "over-the-shoulder" action RPG with combat based on rag-doll physics.