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Dark GDK / File.dbo Not Displaying Textures?

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kklouzal
15
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Joined: 15th May 2009
Location: Arizona
Posted: 17th May 2009 07:30
Heya, I created a very simple box in 3D World Studio, then exported the map as a .dbo file, now when I load up the file it only shows as a bright white texture, not the onces I picked in the editor, is there something i have to do to include the texture files? Or do they just compile into the map and im not doing something right?

I also tried to export it as a .x file and I got the same results. =/
xiva
15
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Joined: 16th Apr 2009
Location:
Posted: 17th May 2009 09:56
Are the textures in the same project folder along with the model ??

"Lifes like a box of chocolates, you never know which one you get" Forest Gump
Unless you read the leaflet, thats why hes so "different"
kklouzal
15
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Joined: 15th May 2009
Location: Arizona
Posted: 17th May 2009 10:01
Ayye, they are in there. same place as the .dbo file, their names are,

building_template01d.stf
concretefloor01a.stf

both are 769kb files, although thats irrelvelant.
IanM
Retired Moderator
22
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Joined: 11th Sep 2002
Location: In my moon base
Posted: 17th May 2009 13:02
DBPro doesn't understand .stf format textures. Replace them with one of the standard texture types (eg .tga, .jpg, .bmp, .png) and re-export your model.

kklouzal
15
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Joined: 15th May 2009
Location: Arizona
Posted: 17th May 2009 13:03
But this is Dark GDK, same issue?
AndrewT
17
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Joined: 11th Feb 2007
Location: MI, USA
Posted: 17th May 2009 16:37 Edited at: 17th May 2009 16:39
Yep. DBP and DGDK are just about identical aside from the way that you interface with them--in other words, anything that doesn't work in DBP won't work in DGDK and vice versa.

i like orange
kklouzal
15
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Joined: 15th May 2009
Location: Arizona
Posted: 18th May 2009 00:48
Well... I changed the textures I was using, now i'm using 1 .jpg and 2 .dds texture files except they still dont load/show!

it just displays as a dark gray for the .jpg and 2 shades of light gray for the .dds I don't understand why its not working here, i've searched over the Game Level tutorial and it says nothing about actually loading the textures provided for the map.

Something i'm doing different, althought it changes nothing, is i have SetCurrentDirectory( "media" ) and places all my models/textures/media related files in there, and the issue is still there.

Someone help?! I'll upload my entire project as a .rar file if needed.
kklouzal
15
Years of Service
User Offline
Joined: 15th May 2009
Location: Arizona
Posted: 18th May 2009 09:56
Well i dont know why .dbo files dont work, but when i use it as a .x file it shows all the textures fine, so thats what i'll be using until i figure out whats up with the .dbo's

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