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FPSC Classic Product Chat / some questions about gunspecs, where could I find an explaination for these?

Author
Message
Bibo4PC
15
Years of Service
User Offline
Joined: 17th Oct 2008
Location: Middle Earth
Posted: 17th May 2009 21:27 Edited at: 17th May 2009 21:34
Hi everyone
editing some guns in FPSC I found many lines I couldn't understand wut it does and I was hoping if u could help me with them..


;GUN Settings
second
damagetype
scorchtype
iterate

;GUN Visuals
transparency
weapontype

;GUN Sounds
fireloop

TY


~Level my Dragon~[/url]
Best Wishes..
Errant AI
18
Years of Service
User Offline
Joined: 24th Aug 2006
Location:
Posted: 17th May 2009 21:56
;GUN Settings

second = bogus setting, just delete it. leftover from EA

damagetype = 1-3 (1=passive, 2=push, 3=knockdown but 1/2 can still cause knockdown depending on % of enemy hitpoints depleted)

scorchtype = 1-4 or 5. The decal used for bullet holes.

iterate = 0-???. number of raycast "bullets" per shot

;GUN Visuals
transparency = assume 0-1. I haven't found any actual effect from this. Alpha channels the same work either way.

weapontype= 0-5. Animations set used by characters (0=unarmed/grenade, 1=pistol, 2=stotgun/smg/shoot from hip, 3=shouldered rifle, 4=minigun, 5=rocket launcher)

;GUN Sounds
fireloop = Number value. Rate at which the sound loops when shooting automatic. Independent of firerate.
Bibo4PC
15
Years of Service
User Offline
Joined: 17th Oct 2008
Location: Middle Earth
Posted: 17th May 2009 22:07
can't thank u enough


~Level my Dragon~[/url]
Best Wishes..

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