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3 Dimensional Chat / Best way to handle different shaders moving from 3d application to dark basic?

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QuothTheRaven
22
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Joined: 2nd Oct 2002
Location: United States
Posted: 18th May 2009 07:10
I do all of my 3d work in 3ds max, and one thing that would be great is being able to assign multiple shaders to different parts of the level. Like a water shader to one part, parallax mapping to another, normal mapping to certain polygons, etc. Assuming I'm exporting to .X format, what's the best way to use 3ds max to control what shader goes on what wall, and have Dark Basic respond to it properlly? Some kind of programattic solution? Anyone tried it before?

BiggAdd
Retired Moderator
20
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Joined: 6th Aug 2004
Location: != null
Posted: 18th May 2009 16:45 Edited at: 18th May 2009 17:38
I've not tried this, but you could name the limbs in max:

Water
Brick
Stone

And have Dark Basic pick up on these limb names and apply a shader accordingly.

EDIT: I've attached an example I just whipped up. Seems to work alright!

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