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Dark GDK / Gravity

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Gould660
15
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Joined: 12th May 2009
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Posted: 19th May 2009 23:35 Edited at: 20th May 2009 01:13
Yea pretty much how to put in gravity.

kind of like

cameraposition y - 9.8 * 9.8 and then add something to make the camera have a designated position besides for jumping or falling.
ABXG
15
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Joined: 1st Apr 2009
Location: Canada
Posted: 20th May 2009 01:46 Edited at: 20th May 2009 01:47
EDIT: I am not the OP.

Umm, is this thread broken for anyone else?

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Currently 1500+ lines of code into an "over-the-shoulder" action RPG with combat based on rag-doll physics.
kklouzal
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Joined: 15th May 2009
Location: Arizona
Posted: 20th May 2009 05:57
Use sparkys collision for gravity, or look into the ageia nvidia physx sdk =P
Gould660
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Posted: 20th May 2009 16:48
Alright

do you have any examples?
Mireben
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Joined: 5th Aug 2008
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Posted: 20th May 2009 21:58
You don't necessarily need a whole physics library just for gravity, if that is all the physics you need. See my answer to this thread:

http://forum.thegamecreators.com/?m=forum_view&t=150880&b=22

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