Uh, Wow, Okay... I've done some more coding and...err...well... there are a 'few' errors when I try and compile..( I am using MikeNet v1.1.1)
1>Main.obj : error LNK2019: unresolved external symbol "int __cdecl mnGetMaxOperations(int)" (?mnGetMaxOperations@@YAHH@Z) referenced in function "void __cdecl Net_Connect(void)" (?Net_Connect@@YAXXZ)
1>Main.obj : error LNK2019: unresolved external symbol "int __cdecl mnGetMaxClients(int)" (?mnGetMaxClients@@YAHH@Z) referenced in function "void __cdecl Net_Connect(void)" (?Net_Connect@@YAXXZ)
1>Main.obj : error LNK2019: unresolved external symbol "int __cdecl mnConnect(int,char const *,unsigned short,char const *,unsigned short,int,bool)" (?mnConnect@@YAHHPBDG0GH_N@Z) referenced in function "void __cdecl Net_Connect(void)" (?Net_Connect@@YAXXZ)
1>Main.obj : error LNK2019: unresolved external symbol "int __cdecl mnStart(int,int)" (?mnStart@@YAHHH@Z) referenced in function "void __cdecl Net_Connect(void)" (?Net_Connect@@YAXXZ)
1>Main.obj : error LNK2019: unresolved external symbol "int __cdecl mnSetMemorySize(__int64,unsigned int)" (?mnSetMemorySize@@YAH_JI@Z) referenced in function "void __cdecl Net_Connect(void)" (?Net_Connect@@YAXXZ)
1>Main.obj : error LNK2019: unresolved external symbol "float __cdecl mnGetFloat(__int64)" (?mnGetFloat@@YAM_J@Z) referenced in function "void __cdecl Net_Messages(void)" (?Net_Messages@@YAXXZ)
1>Main.obj : error LNK2019: unresolved external symbol "int __cdecl mnRecvUDP(int,__int64,int,int)" (?mnRecvUDP@@YAHH_JHH@Z) referenced in function "void __cdecl Net_Messages(void)" (?Net_Messages@@YAXXZ)
1>Main.obj : error LNK2019: unresolved external symbol "int __cdecl mnGetInt(__int64)" (?mnGetInt@@YAH_J@Z) referenced in function "void __cdecl Net_Messages(void)" (?Net_Messages@@YAXXZ)
1>Main.obj : error LNK2019: unresolved external symbol "int __cdecl mnRecvTCP(int,__int64,int)" (?mnRecvTCP@@YAHH_JH@Z) referenced in function "void __cdecl Net_Messages(void)" (?Net_Messages@@YAXXZ)
1>Main.obj : error LNK2019: unresolved external symbol "int __cdecl mnSendUDP(int,__int64,int,bool,bool)" (?mnSendUDP@@YAHH_JH_N1@Z) referenced in function "void __cdecl Net_Send(void)" (?Net_Send@@YAXXZ)
1>Main.obj : error LNK2019: unresolved external symbol "int __cdecl mnAddFloat(__int64,float)" (?mnAddFloat@@YAH_JM@Z) referenced in function "void __cdecl Net_Send(void)" (?Net_Send@@YAXXZ)
1>Main.obj : error LNK2019: unresolved external symbol "int __cdecl mnAddInt(__int64,int)" (?mnAddInt@@YAH_JH@Z) referenced in function "void __cdecl Net_Send(void)" (?Net_Send@@YAXXZ)
1>Main.obj : error LNK2019: unresolved external symbol "int __cdecl mnDeletePacket(__int64)" (?mnDeletePacket@@YAH_J@Z) referenced in function "void __cdecl DarkGDK(void)" (?DarkGDK@@YAXXZ)
1>Main.obj : error LNK2019: unresolved external symbol "int __cdecl mnFinish(int)" (?mnFinish@@YAHH@Z) referenced in function "void __cdecl DarkGDK(void)" (?DarkGDK@@YAXXZ)
1>Main.obj : error LNK2019: unresolved external symbol "__int64 __cdecl mnCreatePacket(void)" (?mnCreatePacket@@YA_JXZ) referenced in function "void __cdecl `dynamic initializer for 'RecvPacket''(void)" (??__ERecvPacket@@YAXXZ)
1>Debug3D RPG.exe : fatal error LNK1120: 15 unresolved externals
I will post any area of my code if anyone requests.