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FPSC Classic Product Chat / Blue UM MOD Shader problem?

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puppysss
17
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Joined: 13th Mar 2007
Location: UnCyber Space
Posted: 20th May 2009 17:23
I use Blue UM Mod.When I use Stock FPSC,Shader problem don't exist something.I add shader to my custom weapon.But It's black and don't add shader in Blue UM Mod.And When I use stock shader like bumpcubereflectalpha,It's the same.
Can you help to me?
... please!

Your signature has been erased by a mod,why is it way too large?

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s4real
VIP Member
18
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Joined: 22nd Jul 2006
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Posted: 20th May 2009 17:34 Edited at: 20th May 2009 17:35
Try changing effect in the fpi to gun_D2_dds as it looks like you dont have a cube.tga and see if that helps.

Mahe sure to del dbo and bin files after you made the changes.

Best s4real

Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 20th May 2009 20:33
Are you sure that that effect exists? I wasn't aware that s4 packaged that shader with the Blue Mod.


The one and only,


puppysss
17
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Joined: 13th Mar 2007
Location: UnCyber Space
Posted: 22nd May 2009 11:07
Yes,It exist my folder.It's Bumpcubereflectalpha.fx
When I use Stock FPSC 115V,It run very well.
However Now,It don't run yet in Blue UM.
What's the reason? why?

help!

Your signature has been erased by a mod,why is it way too large?
Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 22nd May 2009 20:21
Quote: "It's Bumpcubereflectalpha.fx"


According to your screenshot, the gunspec is attempting to use the "BumpCubeReflectIlluminateSpec.fx" which is a shader I made for using; normal, reflect, cube, illumination, and specular maps. Make sure your gunspec is correct and that the effect it is trying to use exists in your effectbank folder.


The one and only,


puppysss
17
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Joined: 13th Mar 2007
Location: UnCyber Space
Posted: 23rd May 2009 04:56
Oh sorry that's My mistake...
It's bumpcubereflectilluminatespec.fx
And When I use stock effect like bump and bumpcubereflectalpha,
It's not add to my custom weapon.
However Using Stock FPSC 115V,bumpcubereflectalpha add to it.

Your signature has been erased by a mod,why is it way too large?
Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 23rd May 2009 06:04
Alright, well, if the shader exists then there must be a mix-up in the gunspec about what texture it should be using and looking for. The next beta of PBUM should fix this. If it does not, then email me directly and I can help you get it working properly.


The one and only,


puppysss
17
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Joined: 13th Mar 2007
Location: UnCyber Space
Posted: 23rd May 2009 10:43
Thanks for you!

Your signature has been erased by a mod,why is it way too large?
Red Eye
16
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Posted: 23rd May 2009 11:05
this wierd, it is working with me

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