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Dark Physics & Dark A.I. & Dark Dynamix / DarkAI Path following problem

Author
Message
aerostudios
15
Years of Service
User Offline
Joined: 20th May 2009
Location: Oklahoma City OK (USA)
Posted: 21st May 2009 06:42
Hello everyone. This is my first post, so I apologize if this has been covered somewhere before. But, I create a path of about 20 points. I set an object to follow the path. I set the object starting position to face the next point in the path. For the most part, the object follows the path, pointing in the direction of travel. But, it will at various points, pause, rotate about the point, facing numerous directions before straightening up and then proceeding to the next point. It is like it is confused and is having trouble keeping it's bearing in the path. Any ideas?

Russell B. Davis/aerostudios
monotonic
18
Years of Service
User Offline
Joined: 24th Mar 2006
Location: Nottinghamshire, England
Posted: 13th Jun 2009 19:14
Yes there is a function in DarkAI that sets the behaviour of an entity patrolling a path. I don't have DarkAI installed but if you look through the documentation on patrolling/path following, it'll tell you how to alter the behaviour to make it just follow the path without rubber necking on the way.

01100001 01101110 01101111 01110100 01101000 01100101 01110010
01110000 01101111 01101001 01101110 01110100 01101100 01100101 01110011
01110011 01110011 01101001 01100111
aerostudios
15
Years of Service
User Offline
Joined: 20th May 2009
Location: Oklahoma City OK (USA)
Posted: 15th Jun 2009 23:41
thanks for the tip. I did notice however, if the points are far apart, the object does not seem to 'rubberneck', as you put it.

Russell B. Davis/aerostudios

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