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Dark GDK / dbSetShadowShadingOn (Object,-1,800,1) Gpu doesn't work!!!!

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AFishStudios
15
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Joined: 22nd May 2009
Location: Australia
Posted: 22nd May 2009 17:08
Hi all,

Even though this is my first post on the forum, I'm actually quite a regular viewer, and havn't had any problems in finding information on what I need until now.

My question is why doesn't dbSetShadowShading work when I put it on to my gpu rather than cpu. the cpu is horrible as the shadow shoots past everything, and i really would like nice looking shadows. I have looked at evolved shadows, and would prob be a good alternative but it requires a bit of work and understanding of the code (translating it from dbp to gdk and making sure it works).

I have gone absolutely nuts over this and if someone could help me with this problem i would be very grateful.

btw specs would prob be in handy
CPU: q6600 2.4ghz (quad core)
GPU: 8800gt Sli (185.85 driver)
RAM: 3gig

I don't think my hardware is the problem here

Oh and I have the lastest DarkGDK patch 7.3

thanks.
jezza
16
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Joined: 8th Mar 2008
Location: Bham, UK
Posted: 22nd May 2009 19:13
This command has never worked especially well...

KirDael
15
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Joined: 22nd Jan 2009
Location:
Posted: 22nd May 2009 23:57
Hi!

first, use this command:
dbSetDisplayModeAntialias(1024, 768, 32, 1, 8, 0);

then you can use shadow shading like this:
dbSetShadowShadingOn(objID, -1, 800, 0);

this works fine in my app
AFishStudios
15
Years of Service
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Joined: 22nd May 2009
Location: Australia
Posted: 23rd May 2009 01:48
@KirDael

Thanks for helping but I still get the same issue as before

Morcilla
21
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Joined: 1st Dec 2002
Location: Spain
Posted: 31st May 2009 21:25
It seems that the shader file 'stencilshadow.FX' must be in the project folder:

http://forum.thegamecreators.com/?m=forum_view&t=72376&b=15

However my shadows become solid at certain positions , I show it in this little video:

AFishStudios
15
Years of Service
User Offline
Joined: 22nd May 2009
Location: Australia
Posted: 1st Jun 2009 02:04
Quote: "However my shadows become solid at certain positions"


Thanks for the help but...

I think I will go with Evolved's Shadows

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